2026-05-31 21:59 ftp://ftp.de.debian.org/debian/pool/main/b/billard-gl/billard-gl_1.75.orig.tar.gz cppcheck-options: --library=posix --library=gnu --library=bsd --library=opengl --inconclusive --enable=style,information --inline-suppr --template=daca2 --disable=missingInclude --suppress=unmatchedSuppression --check-library --debug-warnings --suppress=autoNoType --suppress=valueFlowBailout --suppress=bailoutUninitVar --suppress=symbolDatabaseWarning --suppress=normalCheckLevelConditionExpressions -D__GNUC__ --platform=unix64 -j96 platform: Linux-6.8.0-111-generic-x86_64-with-glibc2.39 python: 3.12.3 client-version: 1.4.0 compiler: g++ (Ubuntu 13.3.0-6ubuntu2~24.04.1) 13.3.0 cppcheck: head 2.20.0 head-info: 8c14fc7 (2026-05-31 09:56:45 +0200) count: 1137 852 elapsed-time: 5.6 5.7 head-timing-info: old-timing-info: head results: BillardGL-1.75/src/Beleuchtung.cpp:15:30: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Anzeige.cpp:39:13: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_QUADS [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Zeit.cpp:11:18: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_ELAPSED_TIME [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Anzeige.cpp:57:15: style: The member function 'Anzeige::Initialisiere' can be static. [functionStatic] BillardGL-1.75/src/Anzeige.h:10:8: note: The member function 'Anzeige::Initialisiere' can be static. BillardGL-1.75/src/Anzeige.cpp:57:15: note: The member function 'Anzeige::Initialisiere' can be static. BillardGL-1.75/src/LA.h:15:3: style: Class 'FVector' has a constructor with 1 argument that is not explicit. [noExplicitConstructor] BillardGL-1.75/src/LA.h:37:3: style: Class 'FMatrix' has a constructor with 1 argument that is not explicit. [noExplicitConstructor] BillardGL-1.75/src/Einsetzen.cpp:19:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable RAND_MAX [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Anzeige.cpp:60:41: style:inconclusive: Function 'setzeStossStaerke' argument 1 names different: declaration '' definition 'neuStossStaerke'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Beleuchtung.cpp:10:39: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'AmbientesLicht'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Beleuchtung.cpp:10:61: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Tischlampen'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Beleuchtung.cpp:10:80: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'GrueneLampe'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Beleuchtung.cpp:10:99: style:inconclusive: Function 'Initialisiere' argument 4 names different: declaration '' definition 'Reflektionen'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/SchattenKreis.cpp:72:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:26:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_UNPACK_ALIGNMENT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:64:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_UNPACK_ALIGNMENT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:100:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_UNPACK_ALIGNMENT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:137:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_UNPACK_ALIGNMENT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:175:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_UNPACK_ALIGNMENT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:212:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_UNPACK_ALIGNMENT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/BillardGL.cpp:158:33: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COLOR_BUFFER_BIT [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/BillardGL.cpp:277:24: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_DOUBLE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/BillardGL.cpp:324:14: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_VISIBLE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/LA.cpp:53:5: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/LA.cpp:164:5: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/LA.cpp:174:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/LA.cpp:73:8: warning: Potentially invalid type conversion in old-style C cast, clarify/fix with C++ cast [dangerousTypeCast] BillardGL-1.75/src/LA.cpp:196:8: warning: Potentially invalid type conversion in old-style C cast, clarify/fix with C++ cast [dangerousTypeCast] BillardGL-1.75/src/LA.cpp:197:8: warning: Potentially invalid type conversion in old-style C cast, clarify/fix with C++ cast [dangerousTypeCast] BillardGL-1.75/src/LA.cpp:73:8: portability:inconclusive: Casting from float * to char * is not portable due to different binary data representations on different platforms. [invalidPointerCast] BillardGL-1.75/src/LA.cpp:196:8: portability:inconclusive: Casting from float * to char * is not portable due to different binary data representations on different platforms. [invalidPointerCast] BillardGL-1.75/src/LA.cpp:197:8: portability:inconclusive: Casting from float * * to char * is not portable due to different binary data representations on different platforms. [invalidPointerCast] BillardGL-1.75/src/Kugel.cpp:79:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_MODELVIEW_MATRIX [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Kugel.cpp:262:49: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Kugel.cpp:323:39: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Kugel.cpp:379:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_MODELVIEW_MATRIX [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Kamera.cpp:84:16: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_PROJECTION [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/SchattenKreis.cpp:27:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:20:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:20:14: note: Assignment 'vertices=(float*)malloc(3*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:27:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:28:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:20:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:20:14: note: Assignment 'vertices=(float*)malloc(3*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:28:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:29:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:20:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:20:14: note: Assignment 'vertices=(float*)malloc(3*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:29:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:30:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:30:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:31:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:31:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:32:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:32:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:33:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:33:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:34:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:20:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:20:14: note: Assignment 'vertices=(float*)malloc(3*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:34:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:35:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:20:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:20:14: note: Assignment 'vertices=(float*)malloc(3*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:35:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:36:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:20:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:20:14: note: Assignment 'vertices=(float*)malloc(3*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:36:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:37:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:37:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:38:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:38:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:39:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:39:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:40:5: warning: If memory allocation fails, then there is a possible null pointer dereference: colors [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:21:32: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:21:14: note: Assignment 'colors=(float*)malloc(4*2*Unterteilungen*sizeof(float))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:40:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:44:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:44:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:45:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:45:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:46:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:46:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:47:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:47:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:50:3: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:50:3: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:51:3: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:51:3: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:52:3: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:52:3: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:53:3: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:53:3: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:56:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:56:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:57:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:57:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:58:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:58:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:59:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:59:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:63:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:63:5: note: Null pointer dereference BillardGL-1.75/src/Schiedsrichter.cpp:32:28: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable RAND_MAX [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/SchattenKreis.cpp:64:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:64:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:65:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:65:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:66:5: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/SchattenKreis.cpp:22:29: note: Assuming allocation function fails BillardGL-1.75/src/SchattenKreis.cpp:22:13: note: Assignment 'indices=(GLint*)malloc(4*(3*(Unterteilungen/2)-1)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/SchattenKreis.cpp:66:5: note: Null pointer dereference BillardGL-1.75/src/SchattenKreis.cpp:20:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/SchattenKreis.cpp:21:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/SchattenKreis.cpp:22:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/SchattenKreis.cpp:10:26: style:inconclusive: Function 'SchattenKreis' argument 1 names different: declaration '' definition 'Unterteilungen'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/SchattenKreis.cpp:11:16: style:inconclusive: Function 'SchattenKreis' argument 2 names different: declaration '' definition 'Innenradius'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/SchattenKreis.cpp:12:16: style:inconclusive: Function 'SchattenKreis' argument 3 names different: declaration '' definition 'Aussenradius'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/SchattenKreis.cpp:13:16: style:inconclusive: Function 'SchattenKreis' argument 4 names different: declaration '' definition 'InnenAlpha'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/SchattenKreis.cpp:14:16: style:inconclusive: Function 'SchattenKreis' argument 5 names different: declaration '' definition 'AussenAlpha'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/bmp.cpp:245:5: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable cerr [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:20:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:15:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:15:10: note: Assignment 'texels=(float*)malloc(3*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:20:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:21:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:15:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:15:10: note: Assignment 'texels=(float*)malloc(3*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:21:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:22:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:15:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:15:10: note: Assignment 'texels=(float*)malloc(3*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:22:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:57:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:52:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:52:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:57:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:58:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:52:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:52:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:58:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:59:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:52:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:52:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:59:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:60:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:52:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:52:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:60:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:95:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:90:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:90:10: note: Assignment 'texels=(float*)malloc(2*Rastergroesse*Rastergroesse*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:95:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:96:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:90:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:90:10: note: Assignment 'texels=(float*)malloc(2*Rastergroesse*Rastergroesse*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:96:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:131:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:126:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:126:10: note: Assignment 'texels=(float*)malloc(2*Rastergroesse*Rastergroesse*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:131:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:132:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:126:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:126:10: note: Assignment 'texels=(float*)malloc(2*Rastergroesse*Rastergroesse*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:132:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:168:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:163:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:163:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:168:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:169:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:163:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:163:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:169:7: note: Null pointer dereference BillardGL-1.75/src/Benutzerschnittstelle.cpp:85:48: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_DOWN [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:170:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:163:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:163:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:170:7: note: Null pointer dereference BillardGL-1.75/src/Benutzerschnittstelle.cpp:156:18: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_LEFT_BUTTON [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:171:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:163:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:163:10: note: Assignment 'texels=(float*)malloc(4*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:171:7: note: Null pointer dereference BillardGL-1.75/src/Benutzerschnittstelle.cpp:227:21: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_BACK [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/createTexture.cpp:206:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:201:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:201:10: note: Assignment 'texels=(float*)malloc(3*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:206:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:207:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:201:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:201:10: note: Assignment 'texels=(float*)malloc(3*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:207:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:208:7: warning: If memory allocation fails, then there is a possible null pointer dereference: texels [nullPointerOutOfMemory] BillardGL-1.75/src/createTexture.cpp:201:29: note: Assuming allocation function fails BillardGL-1.75/src/createTexture.cpp:201:10: note: Assignment 'texels=(float*)malloc(3*imr.width()*imr.height()*sizeof(float))', assigned value is 0 BillardGL-1.75/src/createTexture.cpp:208:7: note: Null pointer dereference BillardGL-1.75/src/createTexture.cpp:15:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/createTexture.cpp:52:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/createTexture.cpp:90:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/createTexture.cpp:126:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/createTexture.cpp:163:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/createTexture.cpp:201:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Kugel.h:9:1: style: The class 'Kugel' does not declare a constructor although it has private member variables which likely require initialization. [noConstructor] BillardGL-1.75/src/Beleuchtung.h:4:1: style: The class 'Beleuchtung' does not declare a constructor although it has private member variables which likely require initialization. [noConstructor] BillardGL-1.75/src/Schiedsrichter.h:2:1: style: The class 'Schiedsrichter' does not declare a constructor although it has private member variables which likely require initialization. [noConstructor] BillardGL-1.75/src/createTexture.cpp:10:29: style:inconclusive: Function 'createTexture' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:11:17: style:inconclusive: Function 'createTexture' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:12:17: style:inconclusive: Function 'createTexture' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:47:34: style:inconclusive: Function 'createTextureAlpha' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:48:16: style:inconclusive: Function 'createTextureAlpha' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:49:16: style:inconclusive: Function 'createTextureAlpha' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:84:33: style:inconclusive: Function 'createTextureText' argument 1 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:85:15: style:inconclusive: Function 'createTextureText' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:86:15: style:inconclusive: Function 'createTextureText' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:87:15: style:inconclusive: Function 'createTextureText' argument 4 names different: declaration '' definition 'Rastergroesse'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:120:34: style:inconclusive: Function 'createTextureText2' argument 1 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:121:13: style:inconclusive: Function 'createTextureText2' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:122:13: style:inconclusive: Function 'createTextureText2' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:123:13: style:inconclusive: Function 'createTextureText2' argument 4 names different: declaration '' definition 'Rastergroesse'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:157:35: style:inconclusive: Function 'createTextureAlpha2' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:158:17: style:inconclusive: Function 'createTextureAlpha2' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:159:17: style:inconclusive: Function 'createTextureAlpha2' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:160:17: style:inconclusive: Function 'createTextureAlpha2' argument 4 names different: declaration '' definition 'ima'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:196:35: style:inconclusive: Function 'createTextureMipmap' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:197:17: style:inconclusive: Function 'createTextureMipmap' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:198:17: style:inconclusive: Function 'createTextureMipmap' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/createTexture.cpp:10:29: style: Parameter 'imr' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:11:17: style: Parameter 'img' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:12:17: style: Parameter 'imb' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:47:34: style: Parameter 'imr' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:48:16: style: Parameter 'img' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:49:16: style: Parameter 'imb' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:84:33: style: Parameter 'img' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:120:34: style: Parameter 'img' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:157:35: style: Parameter 'imr' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:158:17: style: Parameter 'img' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:159:17: style: Parameter 'imb' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:160:17: style: Parameter 'ima' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:196:35: style: Parameter 'imr' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:197:17: style: Parameter 'img' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/createTexture.cpp:198:17: style: Parameter 'imb' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/SpielfeldAufbau.cpp:13:34: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable RAND_MAX [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/BillardGL.cpp:178:11: style: The scope of the variable 'Abstand' can be reduced. [variableScope] BillardGL-1.75/src/SpielfeldAufbau.cpp:74:39: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable RAND_MAX [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/BillardGL.cpp:179:9: style: The scope of the variable 'Aufloesung' can be reduced. [variableScope] BillardGL-1.75/src/BillardGL.cpp:263:14: style:inconclusive: Function 'main' argument 1 names different: declaration '' definition 'argc'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/BillardGL.cpp:263:27: style:inconclusive: Function 'main' argument 2 names different: declaration '' definition 'argv'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/BillardGL.cpp:312:20: style:inconclusive: Function 'Stoss' argument 1 names different: declaration '' definition 'Stoss_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/BillardGL.cpp:312:37: style:inconclusive: Function 'Stoss' argument 2 names different: declaration '' definition 'Stoss_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/BillardGL.cpp:323:20: style:inconclusive: Function 'Sichtbar' argument 1 names different: declaration '' definition 'vis'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/BillardGL.cpp:178:18: style: Variable 'Abstand' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/BillardGL.cpp:179:19: style: Variable 'Aufloesung' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/LadeScreen.cpp:32:12: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_BLEND [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/LadeScreen.cpp:93:14: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_BLEND [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:47:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_TEXTURE_2D [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:93:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_TEXTURE_2D [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:131:25: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:168:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_TEXTURE_2D [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:214:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_TEXTURE_2D [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:251:25: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:462:29: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_WINDOW_WIDTH [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Textfeld.cpp:89:21: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_TEXTURE_2D [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Textfeld.cpp:374:29: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Textfeld.cpp:505:30: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_WINDOW_WIDTH [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::d_Pos_x' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::d_Pos_y' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::d_Pos_z' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::d_Alpha' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::d_Beta' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::d_FOV' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::Nah' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::Fern' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:21:9: warning: Member variable 'Kamera::KameraNummer' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kamera.cpp:130:14: style:inconclusive: Technically the member function 'Kamera::speicherePosition' can be const. [functionConst] BillardGL-1.75/src/Kamera.h:15:8: note: Technically the member function 'Kamera::speicherePosition' can be const. BillardGL-1.75/src/Kamera.cpp:130:14: note: Technically the member function 'Kamera::speicherePosition' can be const. BillardGL-1.75/src/Kamera.cpp:117:17: style:inconclusive: Technically the member function 'Kamera::Pos_xCM' can be const. [functionConst] BillardGL-1.75/src/Kamera.h:49:11: note: Technically the member function 'Kamera::Pos_xCM' can be const. BillardGL-1.75/src/Kamera.cpp:117:17: note: Technically the member function 'Kamera::Pos_xCM' can be const. BillardGL-1.75/src/Kamera.cpp:121:17: style:inconclusive: Technically the member function 'Kamera::Pos_yCM' can be const. [functionConst] BillardGL-1.75/src/Kamera.h:50:11: note: Technically the member function 'Kamera::Pos_yCM' can be const. BillardGL-1.75/src/Kamera.cpp:121:17: note: Technically the member function 'Kamera::Pos_yCM' can be const. BillardGL-1.75/src/Kamera.cpp:125:17: style:inconclusive: Technically the member function 'Kamera::Pos_zCM' can be const. [functionConst] BillardGL-1.75/src/Kamera.h:51:11: note: Technically the member function 'Kamera::Pos_zCM' can be const. BillardGL-1.75/src/Kamera.cpp:125:17: note: Technically the member function 'Kamera::Pos_zCM' can be const. BillardGL-1.75/src/Kamera.cpp:76:8: style: Variable 'Alpha' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Kamera.cpp:66:8: note: Alpha is assigned BillardGL-1.75/src/Kamera.cpp:76:8: note: Alpha is overwritten BillardGL-1.75/src/Kamera.cpp:76:17: style: Variable 'Beta' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Kamera.cpp:67:7: note: Beta is assigned BillardGL-1.75/src/Kamera.cpp:76:17: note: Beta is overwritten BillardGL-1.75/src/Kamera.cpp:77:8: style: Variable 'Pos_x' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Kamera.cpp:68:8: note: Pos_x is assigned BillardGL-1.75/src/Kamera.cpp:77:8: note: Pos_x is overwritten BillardGL-1.75/src/Kamera.cpp:77:16: style: Variable 'Pos_y' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Kamera.cpp:69:8: note: Pos_y is assigned BillardGL-1.75/src/Kamera.cpp:77:16: note: Pos_y is overwritten BillardGL-1.75/src/Kamera.cpp:77:27: style: Variable 'Pos_z' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Kamera.cpp:70:8: note: Pos_z is assigned BillardGL-1.75/src/Kamera.cpp:77:27: note: Pos_z is overwritten BillardGL-1.75/src/Kamera.cpp:130:38: style:inconclusive: Function 'speicherePosition' argument 1 names different: declaration '' definition 'Platz'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:142:33: style:inconclusive: Function 'ladePosition' argument 1 names different: declaration '' definition 'Platz'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:148:33: style:inconclusive: Function 'Beweg_Rein' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:159:33: style:inconclusive: Function 'Beweg_Raus' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:170:32: style:inconclusive: Function 'Beweg_Vor' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:178:36: style:inconclusive: Function 'Beweg_Zurueck' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:186:35: style:inconclusive: Function 'Beweg_Rechts' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:194:34: style:inconclusive: Function 'Beweg_Links' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:202:33: style:inconclusive: Function 'Beweg_Hoch' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:210:35: style:inconclusive: Function 'Beweg_Runter' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:218:32: style:inconclusive: Function 'Zoom_Rein' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:225:32: style:inconclusive: Function 'Zoom_Raus' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:231:35: style:inconclusive: Function 'Vertigo_Rein' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:241:35: style:inconclusive: Function 'Vertigo_Raus' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:250:34: style:inconclusive: Function 'Dreh_Rechts' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:256:33: style:inconclusive: Function 'Dreh_Links' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:262:32: style:inconclusive: Function 'Dreh_Hoch' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:270:34: style:inconclusive: Function 'Dreh_Runter' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:277:36: style:inconclusive: Function 'Schwenk_Links' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:277:52: style:inconclusive: Function 'Schwenk_Links' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:277:69: style:inconclusive: Function 'Schwenk_Links' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:287:37: style:inconclusive: Function 'Schwenk_Rechts' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:287:53: style:inconclusive: Function 'Schwenk_Rechts' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:287:70: style:inconclusive: Function 'Schwenk_Rechts' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:297:35: style:inconclusive: Function 'Schwenk_Hoch' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:297:51: style:inconclusive: Function 'Schwenk_Hoch' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:297:68: style:inconclusive: Function 'Schwenk_Hoch' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:315:37: style:inconclusive: Function 'Schwenk_Runter' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:315:53: style:inconclusive: Function 'Schwenk_Runter' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:315:70: style:inconclusive: Function 'Schwenk_Runter' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:333:40: style:inconclusive: Function 'setzeSollPosition' argument 1 names different: declaration '' definition 'Soll_Pos'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:350:40: style:inconclusive: Function 'setzeSollPosition' argument 1 names different: declaration '' definition 'SollPosx'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:351:19: style:inconclusive: Function 'setzeSollPosition' argument 2 names different: declaration '' definition 'SollPosy'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:352:19: style:inconclusive: Function 'setzeSollPosition' argument 3 names different: declaration '' definition 'SollPosz'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:353:19: style:inconclusive: Function 'setzeSollPosition' argument 4 names different: declaration '' definition 'SollAlpha'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:354:19: style:inconclusive: Function 'setzeSollPosition' argument 5 names different: declaration '' definition 'SollBeta'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:355:19: style:inconclusive: Function 'setzeSollPosition' argument 6 names different: declaration '' definition 'SollFOV'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:371:32: style:inconclusive: Function 'BlickeAuf' argument 1 names different: declaration '' definition 'Blickpunkt'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:375:32: style:inconclusive: Function 'BlickeAuf' argument 1 names different: declaration '' definition 'Blickpunkt_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:375:53: style:inconclusive: Function 'BlickeAuf' argument 2 names different: declaration '' definition 'Blickpunkt_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:394:33: style:inconclusive: Function 'BlickeAuf2' argument 1 names different: declaration '' definition 'Blickpunkt'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:398:33: style:inconclusive: Function 'BlickeAuf2' argument 1 names different: declaration '' definition 'Blickpunkt_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:398:54: style:inconclusive: Function 'BlickeAuf2' argument 2 names different: declaration '' definition 'Blickpunkt_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:417:33: style:inconclusive: Function 'BlickeAuf3' argument 1 names different: declaration '' definition 'Blickpunkt'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:421:33: style:inconclusive: Function 'BlickeAuf3' argument 1 names different: declaration '' definition 'Blickpunkt_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:421:54: style:inconclusive: Function 'BlickeAuf3' argument 2 names different: declaration '' definition 'Blickpunkt_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:440:28: style:inconclusive: Function 'Fahrt' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:475:29: style:inconclusive: Function 'Verfolge' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:505:29: style:inconclusive: Function 'Rundflug' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kamera.cpp:475:29: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Kamera.h:62:20: note: Shadowed variable BillardGL-1.75/src/Kamera.cpp:475:29: note: Shadow argument BillardGL-1.75/src/Kamera.cpp:333:40: style: Parameter 'Soll_Pos' can be declared as const array [constParameter] BillardGL-1.75/src/Kamera.cpp:371:32: style: Parameter 'Blickpunkt' can be declared as const array [constParameter] BillardGL-1.75/src/Kamera.cpp:394:33: style: Parameter 'Blickpunkt' can be declared as const array [constParameter] BillardGL-1.75/src/Kamera.cpp:417:33: style: Parameter 'Blickpunkt' can be declared as const array [constParameter] BillardGL-1.75/src/viertelLoch.cpp:116:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/viertelLoch.cpp:253:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Kugel.cpp:23:8: warning: Member variable 'Kugel::schatten2Index' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kugel.cpp:23:8: warning: Member variable 'Kugel::DrehMatrix' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Kugel.cpp:473:16: style:inconclusive: Technically the member function 'Kugel::Pos_x' can be const. [functionConst] BillardGL-1.75/src/Kugel.h:28:11: note: Technically the member function 'Kugel::Pos_x' can be const. BillardGL-1.75/src/Kugel.cpp:473:16: note: Technically the member function 'Kugel::Pos_x' can be const. BillardGL-1.75/src/Kugel.cpp:477:16: style:inconclusive: Technically the member function 'Kugel::Pos_y' can be const. [functionConst] BillardGL-1.75/src/Kugel.h:29:11: note: Technically the member function 'Kugel::Pos_y' can be const. BillardGL-1.75/src/Kugel.cpp:477:16: note: Technically the member function 'Kugel::Pos_y' can be const. BillardGL-1.75/src/Kugel.cpp:481:16: style:inconclusive: Technically the member function 'Kugel::Pos_xD' can be const. [functionConst] BillardGL-1.75/src/Kugel.h:30:11: note: Technically the member function 'Kugel::Pos_xD' can be const. BillardGL-1.75/src/Kugel.cpp:481:16: note: Technically the member function 'Kugel::Pos_xD' can be const. BillardGL-1.75/src/Kugel.cpp:485:16: style:inconclusive: Technically the member function 'Kugel::Pos_yD' can be const. [functionConst] BillardGL-1.75/src/Kugel.h:31:11: note: Technically the member function 'Kugel::Pos_yD' can be const. BillardGL-1.75/src/Kugel.cpp:485:16: note: Technically the member function 'Kugel::Pos_yD' can be const. BillardGL-1.75/src/Kugel.cpp:489:16: style:inconclusive: Technically the member function 'Kugel::Pos_xCM' can be const. [functionConst] BillardGL-1.75/src/Kugel.h:32:11: note: Technically the member function 'Kugel::Pos_xCM' can be const. BillardGL-1.75/src/Kugel.cpp:489:16: note: Technically the member function 'Kugel::Pos_xCM' can be const. BillardGL-1.75/src/Kugel.cpp:493:16: style:inconclusive: Technically the member function 'Kugel::Pos_yCM' can be const. [functionConst] BillardGL-1.75/src/Kugel.h:33:11: note: Technically the member function 'Kugel::Pos_yCM' can be const. BillardGL-1.75/src/Kugel.cpp:493:16: note: Technically the member function 'Kugel::Pos_yCM' can be const. BillardGL-1.75/src/Kugel.cpp:131:6: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Kugel.cpp:129:33: note: Assuming allocation function fails BillardGL-1.75/src/Kugel.cpp:129:15: note: Assignment 'texcoord=(float*)malloc(20*(Aufloesung+1)*(Aufloesung+2)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Kugel.cpp:131:6: note: Null pointer dereference BillardGL-1.75/src/Kugel.cpp:132:6: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Kugel.cpp:129:33: note: Assuming allocation function fails BillardGL-1.75/src/Kugel.cpp:129:15: note: Assignment 'texcoord=(float*)malloc(20*(Aufloesung+1)*(Aufloesung+2)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Kugel.cpp:132:6: note: Null pointer dereference BillardGL-1.75/src/Kugel.cpp:129:15: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Schild.cpp:204:3: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg] BillardGL-1.75/src/Kugel.cpp:65:33: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'Nr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:65:43: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Texturgroesse'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:65:64: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'MaxAufloesung'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:65:85: style:inconclusive: Function 'Initialisiere' argument 4 names different: declaration '' definition 'Schatten_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:220:24: style:inconclusive: Function 'male' argument 1 names different: declaration '' definition 'Aufloesung'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:359:34: style:inconclusive: Function 'neuePosition' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:411:34: style:inconclusive: Function 'neuePosition' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:411:51: style:inconclusive: Function 'neuePosition' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:411:68: style:inconclusive: Function 'neuePosition' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:416:34: style:inconclusive: Function 'neuePosition' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:416:51: style:inconclusive: Function 'neuePosition' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:421:36: style:inconclusive: Function 'neuePositionCM' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:426:36: style:inconclusive: Function 'neuePositionCM' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:426:53: style:inconclusive: Function 'neuePositionCM' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:426:70: style:inconclusive: Function 'neuePositionCM' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:431:36: style:inconclusive: Function 'neuePositionCM' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:431:53: style:inconclusive: Function 'neuePositionCM' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:436:35: style:inconclusive: Function 'neuePositionD' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:441:35: style:inconclusive: Function 'neuePositionD' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:441:52: style:inconclusive: Function 'neuePositionD' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:441:69: style:inconclusive: Function 'neuePositionD' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:446:35: style:inconclusive: Function 'neuePositionD' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:446:52: style:inconclusive: Function 'neuePositionD' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:451:38: style:inconclusive: Function 'neuePositionINCH' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:456:38: style:inconclusive: Function 'neuePositionINCH' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:456:55: style:inconclusive: Function 'neuePositionINCH' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:456:72: style:inconclusive: Function 'neuePositionINCH' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:461:38: style:inconclusive: Function 'neuePositionINCH' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:461:55: style:inconclusive: Function 'neuePositionINCH' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Kugel.cpp:98:17: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Kugel.cpp:99:17: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Kugel.cpp:138:10: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Kugel.cpp:139:10: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Kugel.cpp:421:36: style: Parameter 'neuPos' can be declared as const array [constParameter] BillardGL-1.75/src/Kugel.cpp:436:35: style: Parameter 'neuPos' can be declared as const array [constParameter] BillardGL-1.75/src/Kugel.cpp:451:38: style: Parameter 'neuPos' can be declared as const array [constParameter] BillardGL-1.75/src/Tisch.cpp:41:25: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_COMPILE_AND_EXECUTE [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schild.cpp:33:34: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:34:12: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:35:12: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'AlphaName'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:82:34: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:83:12: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:157:43: style:inconclusive: Function 'InitialisiereBuchstabe' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:158:12: style:inconclusive: Function 'InitialisiereBuchstabe' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:201:34: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:202:12: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:203:12: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'Land'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:274:30: style:inconclusive: Function 'KopieVon' argument 1 names different: declaration '' definition 'Vorbild'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:298:35: style:inconclusive: Function 'Positioniere' argument 1 names different: declaration '' definition 'ax_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:298:47: style:inconclusive: Function 'Positioniere' argument 2 names different: declaration '' definition 'ay_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:298:59: style:inconclusive: Function 'Positioniere' argument 3 names different: declaration '' definition 'bx_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:298:71: style:inconclusive: Function 'Positioniere' argument 4 names different: declaration '' definition 'by_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:353:38: style:inconclusive: Function 'PositioniereFix' argument 1 names different: declaration '' definition 'ax_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:353:50: style:inconclusive: Function 'PositioniereFix' argument 2 names different: declaration '' definition 'ay_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:353:62: style:inconclusive: Function 'PositioniereFix' argument 3 names different: declaration '' definition 'bx_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:353:74: style:inconclusive: Function 'PositioniereFix' argument 4 names different: declaration '' definition 'by_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:437:30: style:inconclusive: Function 'Animiere' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:461:29: style:inconclusive: Function 'Maustaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:461:39: style:inconclusive: Function 'Maustaste' argument 2 names different: declaration '' definition 'Richtung'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:461:52: style:inconclusive: Function 'Maustaste' argument 3 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:461:58: style:inconclusive: Function 'Maustaste' argument 4 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:483:32: style:inconclusive: Function 'SetzeSignal' argument 1 names different: declaration '' definition 'NeuesSignal'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schild.cpp:449:13: style: Local variable 'Faktor' shadows outer argument [shadowArgument] BillardGL-1.75/src/Schild.cpp:437:30: note: Shadowed argument BillardGL-1.75/src/Schild.cpp:449:13: note: Shadow local variable BillardGL-1.75/src/Schild.cpp:274:30: performance: Function parameter 'Vorbild' should be passed by const reference. [passedByValue] BillardGL-1.75/src/Schild.cpp:34:12: style: Parameter 'Name' can be declared as const array [constParameter] BillardGL-1.75/src/Schild.cpp:35:12: style: Parameter 'AlphaName' can be declared as const array [constParameter] BillardGL-1.75/src/Schild.cpp:83:12: style: Parameter 'Name' can be declared as const array [constParameter] BillardGL-1.75/src/Schild.cpp:158:12: style: Parameter 'Name' can be declared as const array [constParameter] BillardGL-1.75/src/Schild.cpp:202:12: style: Parameter 'Name' can be declared as const array [constParameter] BillardGL-1.75/src/Schild.cpp:204:7: style: Variable 'Land' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Benutzerschnittstelle.cpp:515:3: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg] BillardGL-1.75/src/Benutzerschnittstelle.cpp:631:3: style: Assignment of function parameter has no effect outside the function. [uselessAssignmentArg] BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:15: style:inconclusive: Function 'Maus' argument 1 names different: declaration '' definition 'button'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:27: style:inconclusive: Function 'Maus' argument 2 names different: declaration '' definition 'state'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:38: style:inconclusive: Function 'Maus' argument 3 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:45: style:inconclusive: Function 'Maus' argument 4 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:153:19: style:inconclusive: Function 'Bewegung' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:153:26: style:inconclusive: Function 'Bewegung' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:211:27: style:inconclusive: Function 'Taste' argument 1 names different: declaration '' definition 'keyPressed'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:211:43: style:inconclusive: Function 'Taste' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:211:50: style:inconclusive: Function 'Taste' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:492:30: style:inconclusive: Function 'TasteLos' argument 1 names different: declaration '' definition 'keyPressed'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:22: style:inconclusive: Function 'Sondertaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:32: style:inconclusive: Function 'Sondertaste' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:39: style:inconclusive: Function 'Sondertaste' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:25: style:inconclusive: Function 'SondertasteLos' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:35: style:inconclusive: Function 'SondertasteLos' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:42: style:inconclusive: Function 'SondertasteLos' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:22: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:22: note: Shadow argument BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:25: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:25: note: Shadow argument BillardGL-1.75/src/bmp.cpp:335:33: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:335:33: note: Null pointer dereference BillardGL-1.75/src/bmp.cpp:19:9: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/bmp.cpp:25:9: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/bmp.cpp:335:10: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/bmp.cpp:108:8: style: The scope of the variable 'tmp' can be reduced. [variableScope] BillardGL-1.75/src/bmp.cpp:140:8: style: The scope of the variable 'idx' can be reduced. [variableScope] BillardGL-1.75/src/bmp.cpp:78:78: performance: Function parameter 'bi' should be passed by const reference. [passedByValue] BillardGL-1.75/src/bmp.cpp:295:23: style: Parameter 'r' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/bmp.cpp:295:35: style: Parameter 'g' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/bmp.cpp:295:47: style: Parameter 'b' can be declared as reference to const [constParameterReference] BillardGL-1.75/src/SpielfeldAufbau.cpp:12:24: style:inconclusive: Function 'random' argument 1 names different: declaration '' definition 'Epsilon'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/SpielfeldAufbau.cpp:12:24: style: Argument 'Epsilon' shadows outer variable [shadowVariable] BillardGL-1.75/src/SpielfeldAufbau.h:4:16: note: Shadowed variable BillardGL-1.75/src/SpielfeldAufbau.cpp:12:24: note: Shadow argument BillardGL-1.75/src/bmp.cpp:205:4: style: Variable 'h' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/bmp.cpp:216:4: style: Variable 'h' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/viertelLoch.cpp:35:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:35:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:36:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:36:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:37:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:37:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:39:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:39:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:40:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:40:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:41:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:41:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:43:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:43:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:44:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:44:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:45:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:45:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:47:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:47:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:48:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:48:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:49:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:49:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:51:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:51:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:52:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:52:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:53:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:53:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:55:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:55:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:56:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:56:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:57:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:57:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:59:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:59:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:60:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:60:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:61:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:61:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:63:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:63:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:64:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:64:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:65:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:65:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:74:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:74:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:75:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:75:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:76:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:76:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:78:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:78:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:79:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:79:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:80:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:80:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:82:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:82:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:83:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:83:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:84:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:84:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:86:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:86:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:87:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:87:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:88:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:88:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:90:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:90:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:91:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:91:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:92:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:92:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:94:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:94:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:95:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:95:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:96:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:96:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:98:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:98:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:99:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:99:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:100:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:23:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:23:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:100:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:102:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:102:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:103:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:103:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:104:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:24:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:24:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:104:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:109:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:25:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:25:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:109:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:110:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:25:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:25:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:110:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:111:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:25:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:25:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:111:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:112:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:25:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:25:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:112:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:164:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:164:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:165:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:165:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:166:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:166:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:167:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:167:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:168:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:168:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:169:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:169:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:170:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:170:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:171:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:171:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:173:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:173:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:174:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:174:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:175:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:175:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:176:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:176:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:177:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:177:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:178:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:178:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:179:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:179:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:180:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:180:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:182:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:182:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:183:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:183:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:184:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:184:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:185:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:185:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:186:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:186:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:187:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:187:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:188:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:188:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:189:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:189:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:191:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:191:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:192:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:192:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:193:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:193:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:194:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:194:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:195:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:195:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:196:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:196:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:197:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:197:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:198:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:198:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:207:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:207:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:208:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:208:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:209:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:209:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:210:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:210:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:211:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:211:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:212:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:212:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:213:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:213:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:214:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:214:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:216:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:216:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:217:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:217:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:218:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:218:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:219:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:219:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:220:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:220:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:221:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:221:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:222:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:222:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:223:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:223:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:225:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:225:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:226:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:226:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:227:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:227:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:228:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:228:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:229:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:229:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:230:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:230:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:231:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:231:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:232:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:232:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:234:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:234:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:235:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:235:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:236:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:151:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:151:14: note: Assignment 'vertices=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:236:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:237:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:237:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:238:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:238:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:239:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:152:31: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:152:13: note: Assignment 'normals=(float*)malloc(12*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:239:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:240:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:240:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:241:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:153:32: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:153:14: note: Assignment 'texcoord=(float*)malloc(8*(xd+yd+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:241:5: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:246:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:154:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:154:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:246:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:247:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:154:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:154:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:247:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:248:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:154:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:154:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:248:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:249:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/viertelLoch.cpp:154:30: note: Assuming allocation function fails BillardGL-1.75/src/viertelLoch.cpp:154:13: note: Assignment 'indices=(GLuint*)malloc(12*(xd+yd)*sizeof(GLint))', assigned value is 0 BillardGL-1.75/src/viertelLoch.cpp:249:7: note: Null pointer dereference BillardGL-1.75/src/viertelLoch.cpp:23:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:24:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:25:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:151:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:152:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:153:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:154:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/viertelLoch.cpp:6:26: style:inconclusive: Function 'viertelLoch' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:6:37: style:inconclusive: Function 'viertelLoch' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:6:46: style:inconclusive: Function 'viertelLoch' argument 3 names different: declaration '' definition 'xd'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:6:56: style:inconclusive: Function 'viertelLoch' argument 4 names different: declaration '' definition 'yd'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:7:12: style:inconclusive: Function 'viertelLoch' argument 5 names different: declaration '' definition 'z1'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:7:24: style:inconclusive: Function 'viertelLoch' argument 6 names different: declaration '' definition 'z2'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:7:36: style:inconclusive: Function 'viertelLoch' argument 7 names different: declaration '' definition 'r1'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:7:48: style:inconclusive: Function 'viertelLoch' argument 8 names different: declaration '' definition 'r2'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:132:26: style:inconclusive: Function 'viertelLoch' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:132:37: style:inconclusive: Function 'viertelLoch' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:132:46: style:inconclusive: Function 'viertelLoch' argument 3 names different: declaration '' definition 'xd'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:132:56: style:inconclusive: Function 'viertelLoch' argument 4 names different: declaration '' definition 'yd'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:133:26: style:inconclusive: Function 'viertelLoch' argument 5 names different: declaration '' definition 'z1'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:133:38: style:inconclusive: Function 'viertelLoch' argument 6 names different: declaration '' definition 'z2'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:133:50: style:inconclusive: Function 'viertelLoch' argument 7 names different: declaration '' definition 'r1'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:133:62: style:inconclusive: Function 'viertelLoch' argument 8 names different: declaration '' definition 'r2'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:134:12: style:inconclusive: Function 'viertelLoch' argument 9 names different: declaration '' definition 'xo'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:134:23: style:inconclusive: Function 'viertelLoch' argument 10 names different: declaration '' definition 'yo'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:134:34: style:inconclusive: Function 'viertelLoch' argument 11 names different: declaration '' definition 'm00'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:134:46: style:inconclusive: Function 'viertelLoch' argument 12 names different: declaration '' definition 'm01'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:134:58: style:inconclusive: Function 'viertelLoch' argument 13 names different: declaration '' definition 'm10'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/viertelLoch.cpp:134:70: style:inconclusive: Function 'viertelLoch' argument 14 names different: declaration '' definition 'm11'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:250:15: style: Array index 'i' is used before limits check. [arrayIndexThenCheck] BillardGL-1.75/src/Textfeld.cpp:260:15: style: Array index 'i' is used before limits check. [arrayIndexThenCheck] BillardGL-1.75/src/Textfeld.cpp:51:11: warning: Member variable 'Textfeld::Zeichenkette' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Textfeld.cpp:525:19: style:inconclusive: Technically the member function 'Textfeld::TextfeldHoehe' can be const. [functionConst] BillardGL-1.75/src/Textfeld.h:29:11: note: Technically the member function 'Textfeld::TextfeldHoehe' can be const. BillardGL-1.75/src/Textfeld.cpp:525:19: note: Technically the member function 'Textfeld::TextfeldHoehe' can be const. BillardGL-1.75/src/Textfeld.cpp:269:19: style: Redundant condition: The condition 'Taste != 8' is redundant since 'Taste >= 32' is sufficient. [redundantCondition] BillardGL-1.75/src/Textfeld.cpp:415:11: style: Variable 'Zeilen' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Textfeld.cpp:408:11: note: Zeilen is assigned BillardGL-1.75/src/Textfeld.cpp:415:11: note: Zeilen is overwritten BillardGL-1.75/src/Textfeld.cpp:85:11: style: The scope of the variable 'x' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:86:11: style: The scope of the variable 'y' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:115:11: style: The scope of the variable 'x' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:116:11: style: The scope of the variable 'y' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:410:11: style: The scope of the variable 'Anfang' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:413:11: style: The scope of the variable 'LeerzeichenAnzahl' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:414:11: style: The scope of the variable 'LetztesLeerzeichen' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:416:13: style: The scope of the variable 'ZeilenBreite' can be reduced. [variableScope] BillardGL-1.75/src/Textfeld.cpp:71:42: style:inconclusive: Function 'dummyInitialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:158:36: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'DLA'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:171:36: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'DLA'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:171:46: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:176:39: style:inconclusive: Function 'InitialisiereKDL' argument 1 names different: declaration '' definition 'DLA'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:176:49: style:inconclusive: Function 'InitialisiereKDL' argument 2 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:192:40: style:inconclusive: Function 'PositioniereFix' argument 1 names different: declaration '' definition 'X'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:192:50: style:inconclusive: Function 'PositioniereFix' argument 2 names different: declaration '' definition 'Y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:192:60: style:inconclusive: Function 'PositioniereFix' argument 3 names different: declaration '' definition 'H'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:192:68: style:inconclusive: Function 'PositioniereFix' argument 4 names different: declaration '' definition 'A'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:214:37: style:inconclusive: Function 'Positioniere' argument 1 names different: declaration '' definition 'X'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:214:47: style:inconclusive: Function 'Positioniere' argument 2 names different: declaration '' definition 'Y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:214:57: style:inconclusive: Function 'Positioniere' argument 3 names different: declaration '' definition 'H'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:214:65: style:inconclusive: Function 'Positioniere' argument 4 names different: declaration '' definition 'A'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:248:31: style:inconclusive: Function 'SetzeText' argument 1 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:258:34: style:inconclusive: Function 'SetzeTextKDL' argument 1 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:267:30: style:inconclusive: Function 'Zeichen' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:333:32: style:inconclusive: Function 'Animiere' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:354:34: style:inconclusive: Function 'SetzeSignal' argument 1 names different: declaration '' definition 'NeuesSignal'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:504:31: style:inconclusive: Function 'Maustaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:504:41: style:inconclusive: Function 'Maustaste' argument 2 names different: declaration '' definition 'Richtung'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:504:54: style:inconclusive: Function 'Maustaste' argument 3 names different: declaration '' definition 'x_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:504:61: style:inconclusive: Function 'Maustaste' argument 4 names different: declaration '' definition 'y_'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:530:39: style:inconclusive: Function 'SetzeMaxBreite' argument 1 names different: declaration '' definition 'mb'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Textfeld.cpp:85:11: style: Local variable 'x' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:11: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:85:11: note: Shadow local variable BillardGL-1.75/src/Textfeld.cpp:86:11: style: Local variable 'y' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:13: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:86:11: note: Shadow local variable BillardGL-1.75/src/Textfeld.cpp:115:11: style: Local variable 'x' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:11: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:115:11: note: Shadow local variable BillardGL-1.75/src/Textfeld.cpp:116:11: style: Local variable 'y' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:13: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:116:11: note: Shadow local variable BillardGL-1.75/src/Textfeld.cpp:344:13: style: Local variable 'Faktor' shadows outer argument [shadowArgument] BillardGL-1.75/src/Textfeld.cpp:333:32: note: Shadowed argument BillardGL-1.75/src/Textfeld.cpp:344:13: note: Shadow local variable BillardGL-1.75/src/Textfeld.cpp:411:11: style: Local variable 'Zeichen' shadows outer function [shadowFunction] BillardGL-1.75/src/Textfeld.h:13:9: note: Shadowed function BillardGL-1.75/src/Textfeld.cpp:411:11: note: Shadow local variable BillardGL-1.75/src/Textfeld.cpp:248:31: style: Parameter 'TextZ' can be declared as const array [constParameter] BillardGL-1.75/src/Textfeld.cpp:258:34: style: Parameter 'TextZ' can be declared as const array [constParameter] BillardGL-1.75/src/Textfeld.cpp:274:44: error: Undefined behavior: Variable 'Zeichenkette' is used as parameter and destination in sprintf(). [sprintfOverlappingData] BillardGL-1.75/src/Textfeld.cpp:410:17: style: Variable 'Anfang' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Textfeld.cpp:411:18: style: Variable 'Zeichen' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Textfeld.cpp:413:28: style: Variable 'LeerzeichenAnzahl' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Textfeld.cpp:414:29: style: Variable 'LetztesLeerzeichen' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Textfeld.cpp:416:25: style: Variable 'ZeilenBreite' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Tisch.cpp:26:8: warning: Member variable 'Tisch::TischFlaecheIndex' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Tisch.cpp:26:8: warning: Member variable 'Tisch::BandenIndex' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Tisch.cpp:26:8: warning: Member variable 'Tisch::LinienIndex' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Tischfunktionen.cpp:17:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:77:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:151:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:662:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:776:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:876:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:916:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:1033:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:1341:22: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:1498:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:1637:23: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_VERTEX_ARRAY [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tischfunktionen.cpp:1651:11: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_QUADS [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Tisch.cpp:37:33: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'Texturgroesse'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tisch.cpp:831:15: style: Local variable 'mat_diffuse' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:743:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:831:15: note: Shadow local variable BillardGL-1.75/src/Tisch.cpp:832:15: style: Local variable 'mat_specular' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:744:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:832:15: note: Shadow local variable BillardGL-1.75/src/Tisch.cpp:833:15: style: Local variable 'mat_shininess' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:745:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:833:15: note: Shadow local variable BillardGL-1.75/src/Tisch.cpp:944:15: style: Local variable 'mat_diffuse' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:743:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:944:15: note: Shadow local variable BillardGL-1.75/src/Tisch.cpp:945:15: style: Local variable 'mat_specular' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:744:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:945:15: note: Shadow local variable BillardGL-1.75/src/Tisch.cpp:946:15: style: Local variable 'mat_shininess' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:745:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:946:15: note: Shadow local variable BillardGL-1.75/src/Tisch.cpp:574:13: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:575:13: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:576:13: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:644:13: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:645:13: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:646:13: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:742:13: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:743:13: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:744:13: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:831:15: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:832:15: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:944:15: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tisch.cpp:945:15: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Menu.cpp:74:16: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GL_PROJECTION [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Menu.cpp:270:17: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable GLUT_UP [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Menu.cpp:2326:22: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable stdout [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::BandeAusserhalbKopffeldvorKugelBeruehrt' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::ErsteBeruehrteKugel' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::ErsteBeruehrteBande' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::ErsteVersenkteKugel' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::ErsteBeruehrung' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::ErsteBeruehrteKugelImKopffeld' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::ErsteBeruehrungImKopffeld' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::KugelnImSpiel' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::KugelnVersenkt' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::KugelnAnBande' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::FoulsHintereinanderSpieler1' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::FoulsHintereinanderSpieler2' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::SchiedsrichterEntscheidung' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::SpielerAmStoss' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::AufnahmeWechsel' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Foul' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::LageVerbesserungKopffeld' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::LageVerbesserung' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::NeuAufbauenOderWeiterspielen' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::NeuAufbauenOderAchtEinsetzen' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Verloren' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Gewonnen' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Spieler1Gewonnen' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Spieler2Gewonnen' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::AusKopffeld' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Eroeffnungsstoss' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::Spiel' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::GruppenVerteilung' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:7:17: warning: Member variable 'Schiedsrichter::NiedrigsteKugel' is not initialized in the constructor. [uninitMemberVar] BillardGL-1.75/src/Schiedsrichter.cpp:334:23: style:inconclusive: Technically the member function 'Schiedsrichter::KorrekteKugelAngespielt' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:14:9: note: Technically the member function 'Schiedsrichter::KorrekteKugelAngespielt' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:334:23: note: Technically the member function 'Schiedsrichter::KorrekteKugelAngespielt' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:406:23: style:inconclusive: Technically the member function 'Schiedsrichter::KorrekteKugelVersenkt' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:15:9: note: Technically the member function 'Schiedsrichter::KorrekteKugelVersenkt' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:406:23: note: Technically the member function 'Schiedsrichter::KorrekteKugelVersenkt' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:486:23: style:inconclusive: Technically the member function 'Schiedsrichter::FarbigeKugel' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:17:9: note: Technically the member function 'Schiedsrichter::FarbigeKugel' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:486:23: note: Technically the member function 'Schiedsrichter::FarbigeKugel' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:520:23: style: The member function 'Schiedsrichter::Summe' can be static. [functionStatic] BillardGL-1.75/src/Schiedsrichter.h:20:9: note: The member function 'Schiedsrichter::Summe' can be static. BillardGL-1.75/src/Schiedsrichter.cpp:520:23: note: The member function 'Schiedsrichter::Summe' can be static. BillardGL-1.75/src/Schiedsrichter.cpp:528:23: style:inconclusive: Technically the member function 'Schiedsrichter::FrageNachSpielerAmStoss' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:22:9: note: Technically the member function 'Schiedsrichter::FrageNachSpielerAmStoss' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:528:23: note: Technically the member function 'Schiedsrichter::FrageNachSpielerAmStoss' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:535:23: style:inconclusive: Technically the member function 'Schiedsrichter::FrageNachGruppenVerteilung' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:23:9: note: Technically the member function 'Schiedsrichter::FrageNachGruppenVerteilung' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:535:23: note: Technically the member function 'Schiedsrichter::FrageNachGruppenVerteilung' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:539:23: style:inconclusive: Technically the member function 'Schiedsrichter::FrageNachBegruendung' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:24:9: note: Technically the member function 'Schiedsrichter::FrageNachBegruendung' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:539:23: note: Technically the member function 'Schiedsrichter::FrageNachBegruendung' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:543:23: style:inconclusive: Technically the member function 'Schiedsrichter::FrageNachFouls' can be const. [functionConst] BillardGL-1.75/src/Schiedsrichter.h:25:9: note: Technically the member function 'Schiedsrichter::FrageNachFouls' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:543:23: note: Technically the member function 'Schiedsrichter::FrageNachFouls' can be const. BillardGL-1.75/src/Schiedsrichter.cpp:471:5: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Schiedsrichter.cpp:12:39: style:inconclusive: Function 'NeuesSpiel' argument 1 names different: declaration '' definition '_Spiel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:104:11: style:inconclusive: Function 'KugelKugel' argument 3 names different: declaration '' definition 'Kugel2'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:104:26: style:inconclusive: Function 'KugelKugel' argument 4 names different: declaration '' definition 'Kugel2x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:113:39: style:inconclusive: Function 'KugelBande' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:113:53: style:inconclusive: Function 'KugelBande' argument 2 names different: declaration '' definition 'Kugelx'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:114:11: style:inconclusive: Function 'KugelBande' argument 3 names different: declaration '' definition 'Bande'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:124:38: style:inconclusive: Function 'KugelLoch' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:334:53: style:inconclusive: Function 'KorrekteKugelAngespielt' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:406:51: style:inconclusive: Function 'KorrekteKugelVersenkt' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:476:56: style:inconclusive: Function 'KorrekteKugelVersenktDabei' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:486:42: style:inconclusive: Function 'FarbigeKugel' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:500:47: style:inconclusive: Function 'FarbigeKugelDabei' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:510:47: style:inconclusive: Function 'FarbigeKugelSumme' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:520:35: style:inconclusive: Function 'Summe' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:543:44: style:inconclusive: Function 'FrageNachFouls' argument 1 names different: declaration '' definition 'Spieler'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:553:48: style:inconclusive: Function 'SetzeSpielerAmStoss' argument 1 names different: declaration '' definition 'Spieler'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:557:39: style:inconclusive: Function 'SetzeFouls' argument 1 names different: declaration '' definition 'Spieler'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:557:53: style:inconclusive: Function 'SetzeFouls' argument 2 names different: declaration '' definition 'Fouls'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Schiedsrichter.cpp:113:39: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:113:39: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:124:38: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:124:38: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:334:53: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:334:53: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:406:51: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:406:51: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:476:56: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:476:56: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:486:42: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:486:42: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:500:47: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:500:47: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:510:47: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:510:47: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:520:35: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:520:35: note: Shadow argument BillardGL-1.75/src/Schiedsrichter.cpp:476:56: style: Parameter 'Kugel' can be declared as const array [constParameter] BillardGL-1.75/src/Schiedsrichter.cpp:500:47: style: Parameter 'Kugel' can be declared as const array [constParameter] BillardGL-1.75/src/Schiedsrichter.cpp:510:47: style: Parameter 'Kugel' can be declared as const array [constParameter] BillardGL-1.75/src/Schiedsrichter.cpp:520:35: style: Parameter 'Kugel' can be declared as const array [constParameter] BillardGL-1.75/src/Physik.cpp:125:10: debug: valueFlowConditionExpressions bailout: Skipping function due to incomplete variable stdout [valueFlowBailoutIncompleteVar] BillardGL-1.75/src/Menu.h:169:1: style: The class 'Menu' does not declare a constructor although it has private member variables which likely require initialization. [noConstructor] BillardGL-1.75/src/Menu.h:185:9: warning: Member variable 'Menu::Animationszeit' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:186:9: warning: Member variable 'Menu::InAnimation' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:188:9: warning: Member variable 'Menu::MenuZustand' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:189:9: warning: Member variable 'Menu::AusSpiel' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:208:9: warning: Member variable 'Menu::TDL' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:211:9: warning: Member variable 'Menu::SchildAnzahl' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:212:9: warning: Member variable 'Menu::TextfeldAnzahl' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:214:9: warning: Member variable 'Menu::E_Texturgroesse' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:215:9: warning: Member variable 'Menu::E_AnzeigeTexturgroesse' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:216:9: warning: Member variable 'Menu::E_TischTexturgroesse' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:217:9: warning: Member variable 'Menu::E_KugelAufloesung' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:218:11: warning: Member variable 'Menu::E_MouseSpeed' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:219:9: warning: Member variable 'Menu::E_InvertX' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:220:9: warning: Member variable 'Menu::E_InvertY' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:221:9: warning: Member variable 'Menu::MenuGesperrt' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:222:9: warning: Member variable 'Menu::E_Reflektionen' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:223:9: warning: Member variable 'Menu::E_Farbtiefe' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:224:9: warning: Member variable 'Menu::E_BildschirmAufloesung' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:225:9: warning: Member variable 'Menu::Qualitaet' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:226:9: warning: Member variable 'Menu::E_Schatten' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:228:9: warning: Member variable 'Menu::E_AmbientesLicht' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:229:9: warning: Member variable 'Menu::E_TischLampen' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:230:9: warning: Member variable 'Menu::E_GrueneLampe' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:231:9: warning: Member variable 'Menu::E_ZeigeFPS' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Menu.h:233:9: warning: Member variable 'Menu::E_TexMMM' has no initializer. [uninitMemberVarNoCtor] BillardGL-1.75/src/Tischfunktionen.cpp:26:7: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:13:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:13:14: note: Assignment 'vertices=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:26:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:27:7: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:13:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:13:14: note: Assignment 'vertices=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:27:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:28:7: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:13:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:13:14: note: Assignment 'vertices=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:28:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:29:4: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:14:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:14:13: note: Assignment 'normals=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:29:4: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:30:7: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:14:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:14:13: note: Assignment 'normals=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:30:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:31:7: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:14:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:14:13: note: Assignment 'normals=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:31:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:87:7: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:72:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:72:14: note: Assignment 'vertices=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:87:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:88:7: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:72:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:72:14: note: Assignment 'vertices=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:88:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:89:7: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:72:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:72:14: note: Assignment 'vertices=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:89:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:90:4: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:74:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:74:14: note: Assignment 'texcoord=(float*)malloc(2*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:90:4: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:91:4: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:74:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:74:14: note: Assignment 'texcoord=(float*)malloc(2*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:91:4: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:92:7: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:73:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:73:13: note: Assignment 'normals=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:92:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:93:7: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:73:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:73:13: note: Assignment 'normals=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:93:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:94:7: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:73:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:73:13: note: Assignment 'normals=(float*)malloc(3*(xteile+1)*(yteile+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:94:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:158:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:158:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:159:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:159:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:160:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:160:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:161:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:161:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:162:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:162:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:163:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:163:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:166:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:166:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:167:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:167:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:168:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:168:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:169:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:169:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:170:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:170:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:171:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:171:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:174:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:174:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:175:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:175:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:176:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:176:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:177:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:177:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:178:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:178:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:179:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:179:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:182:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:182:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:183:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:183:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:184:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:184:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:185:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:185:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:186:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:186:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:187:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:187:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:190:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:190:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:191:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:191:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:192:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:192:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:193:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:193:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:194:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:194:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:195:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:195:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:198:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:198:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:199:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:199:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:200:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:200:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:201:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:201:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:202:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:202:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:203:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:203:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:206:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:206:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:207:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:207:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:208:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:208:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:209:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:209:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:210:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:210:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:211:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:211:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:214:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:214:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:215:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:215:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:216:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:216:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:217:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:217:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:218:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:218:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:219:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:219:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:222:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:222:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:223:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:223:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:224:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:224:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:225:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:225:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:226:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:226:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:227:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:227:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:230:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:230:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:231:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:231:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:232:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:232:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:233:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:233:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:234:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:234:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:235:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:235:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:238:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:238:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:239:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:239:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:240:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:240:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:241:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:241:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:242:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:242:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:243:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:243:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:246:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:246:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:247:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:247:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:248:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:248:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:249:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:249:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:250:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:250:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:251:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:251:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:254:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:254:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:255:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:255:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:256:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:256:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:257:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:257:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:258:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:258:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:259:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:259:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:262:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:262:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:263:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:263:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:264:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:264:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:265:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:265:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:266:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:266:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:267:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:267:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:270:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:270:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:271:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:271:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:272:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:272:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:273:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:273:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:274:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:274:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:275:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:275:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:278:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:278:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:279:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:279:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:280:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:280:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:281:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:281:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:282:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:282:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:283:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:283:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:286:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:286:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:287:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:287:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:288:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:288:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:289:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:289:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:290:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:290:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:291:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:291:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:294:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:294:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:295:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:295:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:296:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:296:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:297:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:297:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:298:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:298:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:299:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:299:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:302:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:302:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:303:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:303:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:304:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:304:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:305:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:305:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:306:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:306:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:307:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:307:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:310:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:310:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:311:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:311:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:312:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:312:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:313:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:313:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:314:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:314:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:315:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:315:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:318:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:318:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:319:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:319:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:320:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:320:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:321:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:321:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:322:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:322:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:323:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:323:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:326:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:326:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:327:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:327:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:328:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:328:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:329:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:329:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:330:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:330:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:331:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:331:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:334:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:334:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:335:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:335:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:336:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:336:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:337:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:337:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:338:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:338:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:339:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:339:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:342:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:342:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:343:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:343:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:344:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:344:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:345:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:345:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:346:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:346:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:347:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:347:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:350:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:350:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:351:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:351:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:352:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:352:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:353:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:353:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:354:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:354:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:355:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:355:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:358:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:358:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:359:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:359:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:360:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:360:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:361:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:361:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:362:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:362:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:363:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:363:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:366:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:366:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:367:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:367:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:368:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:368:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:369:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:369:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:370:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:370:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:371:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:371:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:374:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:374:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:375:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:375:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:376:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:376:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:377:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:377:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:378:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:378:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:379:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:379:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:382:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:382:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:383:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:383:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:384:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:384:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:385:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:385:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:386:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:386:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:387:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:387:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:390:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:390:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:391:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:391:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:392:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:392:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:393:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:393:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:394:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:394:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:395:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:395:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:398:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:398:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:399:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:399:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:400:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:400:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:401:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:401:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:402:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:402:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:403:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:403:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:406:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:406:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:407:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:407:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:408:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:408:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:409:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:409:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:410:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:410:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:411:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:411:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:414:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:414:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:415:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:415:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:416:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:416:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:417:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:417:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:418:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:418:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:419:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:419:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:422:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:422:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:423:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:423:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:424:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:424:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:425:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:425:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:426:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:426:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:427:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:427:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:430:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:430:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:431:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:431:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:432:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:432:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:433:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:433:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:434:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:434:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:435:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:435:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:438:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:438:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:439:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:439:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:440:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:440:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:441:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:441:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:442:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:442:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:443:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:443:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:446:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:446:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:447:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:447:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:448:3: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:147:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:147:14: note: Assignment 'vertices=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:448:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:449:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:449:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:450:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:450:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:451:3: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:148:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:148:13: note: Assignment 'normals=(float*)malloc(3*38*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:451:3: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:921:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:921:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:922:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:922:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:923:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:923:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:924:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:924:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:925:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:925:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:926:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:926:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:927:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:927:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:928:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:928:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:930:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:930:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:931:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:931:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:932:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:932:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:933:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:933:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:934:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:934:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:935:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:935:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:936:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:936:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:937:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:937:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:939:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:939:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:940:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:940:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:941:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:941:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:942:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:942:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:943:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:943:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:944:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:944:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:945:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:945:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:946:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:946:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:948:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:948:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:949:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:949:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:950:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:950:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:951:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:951:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:952:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:952:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:953:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:953:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:954:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:954:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:955:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:955:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:957:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:957:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:958:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:958:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:959:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:959:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:960:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:960:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:961:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:961:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:962:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:962:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:963:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:963:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:964:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:964:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:966:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:966:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:967:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:967:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:968:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:968:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:969:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:969:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:970:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:970:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:971:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:971:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:972:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:972:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:973:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:973:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:975:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:975:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:976:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:976:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:977:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:907:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:907:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:977:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:978:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:978:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:979:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:979:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:980:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:908:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:908:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:980:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:1938:23: style: Variable 'TischTexturgroesse' is reassigned a value before the old one has been used. [redundantAssignment] BillardGL-1.75/src/Menu.cpp:1933:23: note: TischTexturgroesse is assigned BillardGL-1.75/src/Menu.cpp:1938:23: note: TischTexturgroesse is overwritten BillardGL-1.75/src/Tischfunktionen.cpp:981:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:981:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:982:5: warning: If memory allocation fails, then there is a possible null pointer dereference: texcoord [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:910:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:910:14: note: Assignment 'texcoord=(float*)malloc(2*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:982:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:987:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:909:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:909:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:987:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:988:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:909:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:909:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:988:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:989:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:909:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:909:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:989:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:990:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:909:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:909:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:990:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1037:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1037:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1038:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1038:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1039:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1039:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1040:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1040:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1041:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1041:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1042:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1042:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1044:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1044:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1045:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1045:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1046:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1046:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:1973:5: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1047:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1047:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2372:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1048:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1048:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2382:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1049:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1049:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2392:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1051:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1051:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2402:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1052:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1052:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2412:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1053:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1053:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2422:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1054:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1054:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2432:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1055:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1055:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:2442:7: style: Consecutive return, break, continue, goto or throw statements are unnecessary. [duplicateBreak] BillardGL-1.75/src/Tischfunktionen.cpp:1056:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1056:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1058:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1058:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1059:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1059:5: note: Null pointer dereference BillardGL-1.75/src/Menu.cpp:92:8: style: The scope of the variable 'wort' can be reduced. [variableScope] BillardGL-1.75/src/Tischfunktionen.cpp:1060:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1060:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1061:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1061:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1062:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1062:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1063:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1063:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1065:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1065:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1066:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1066:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1067:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1067:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1068:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1068:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1069:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1069:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1070:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1070:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1072:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1072:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1073:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1073:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1074:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1074:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1075:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1075:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1076:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1076:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1077:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1077:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1079:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1079:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1080:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1080:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1081:5: warning: If memory allocation fails, then there is a possible null pointer dereference: vertices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1025:32: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: note: Assignment 'vertices=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1081:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1082:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1082:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1083:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1083:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1084:5: warning: If memory allocation fails, then there is a possible null pointer dereference: normals [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1026:31: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: note: Assignment 'normals=(float*)malloc(3*7*(Unterteilungen+1)*sizeof(float))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1084:5: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1089:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1027:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1027:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1089:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1090:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1027:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1027:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1090:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1091:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1027:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1027:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1091:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:1092:7: warning: If memory allocation fails, then there is a possible null pointer dereference: indices [nullPointerOutOfMemory] BillardGL-1.75/src/Tischfunktionen.cpp:1027:30: note: Assuming allocation function fails BillardGL-1.75/src/Tischfunktionen.cpp:1027:13: note: Assignment 'indices=(GLuint*)malloc(1000+4*6*Unterteilungen*sizeof(GLuint))', assigned value is 0 BillardGL-1.75/src/Tischfunktionen.cpp:1092:7: note: Null pointer dereference BillardGL-1.75/src/Tischfunktionen.cpp:13:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:14:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:15:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:72:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:73:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:74:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:75:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:147:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:148:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:907:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:908:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:909:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:910:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:1025:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:1026:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:1027:13: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:1119:15: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:1120:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Tischfunktionen.cpp:1121:14: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/Menu.cpp:48:25: style:inconclusive: Function 'Update' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:91:30: style:inconclusive: Function 'ladeSprache' argument 1 names different: declaration '' definition 'Sprache'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:141:32: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'Texturgroesse'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:247:27: style:inconclusive: Function 'Maustaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:247:37: style:inconclusive: Function 'Maustaste' argument 2 names different: declaration '' definition 'Richtung'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:247:50: style:inconclusive: Function 'Maustaste' argument 3 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:247:56: style:inconclusive: Function 'Maustaste' argument 4 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:289:35: style:inconclusive: Function 'SetzeMenuZustand' argument 1 names different: declaration '' definition 'NeuerZustand'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:1481:36: style:inconclusive: Function 'SignalAusfuehrung' argument 1 names different: declaration '' definition 'Signal'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:2338:42: style:inconclusive: Function 'KeyboardTaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:2457:27: style:inconclusive: Function 'SetzeFPS' argument 1 names different: declaration '' definition 'fps'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Menu.cpp:91:30: style: Argument 'Sprache' shadows outer variable [shadowVariable] BillardGL-1.75/src/KommandoZeilenParameter.h:5:134: note: Shadowed variable BillardGL-1.75/src/Menu.cpp:91:30: note: Shadow argument BillardGL-1.75/src/Menu.cpp:141:32: style: Argument 'Texturgroesse' shadows outer variable [shadowVariable] BillardGL-1.75/src/KommandoZeilenParameter.h:4:14: note: Shadowed variable BillardGL-1.75/src/Menu.cpp:141:32: note: Shadow argument BillardGL-1.75/src/Menu.cpp:247:27: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Menu.cpp:247:27: note: Shadow argument BillardGL-1.75/src/Menu.cpp:2338:42: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Menu.cpp:2338:42: note: Shadow argument BillardGL-1.75/src/Tischfunktionen.cpp:891:24: style:inconclusive: Function 'Holzbande' argument 1 names different: declaration '' definition 'Breite'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:891:38: style:inconclusive: Function 'Holzbande' argument 2 names different: declaration '' definition 'Unterteilungen'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:891:62: style:inconclusive: Function 'Holzbande' argument 3 names different: declaration '' definition 'TexFaktorX'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:891:82: style:inconclusive: Function 'Holzbande' argument 4 names different: declaration '' definition 'TexFaktorY'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:1010:26: style:inconclusive: Function 'HolzbandeOT' argument 1 names different: declaration '' definition 'Breite'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:1010:40: style:inconclusive: Function 'HolzbandeOT' argument 2 names different: declaration '' definition 'Unterteilungen'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:1650:22: style:inconclusive: Function 'Diamant' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:1650:33: style:inconclusive: Function 'Diamant' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:1650:44: style:inconclusive: Function 'Diamant' argument 3 names different: declaration '' definition 'z'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Tischfunktionen.cpp:131:11: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:132:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:133:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:653:11: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:654:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:655:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:765:11: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:766:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:767:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:864:11: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:865:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:866:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:893:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:894:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1012:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1013:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1487:11: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1488:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1489:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1626:11: style: Variable 'mat_ambient' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1627:11: style: Variable 'mat_diffuse' can be declared as const array [constVariable] BillardGL-1.75/src/Tischfunktionen.cpp:1628:11: style: Variable 'mat_specular' can be declared as const array [constVariable] BillardGL-1.75/src/Menu.cpp:1001:9: style: Variable 'ypos' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Menu.cpp:1036:9: style: Variable 'ypos' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Menu.cpp:1073:9: style: Variable 'ypos' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Menu.cpp:1104:9: style: Variable 'ypos' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Menu.cpp:1142:9: style: Variable 'ypos' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Physik.cpp:161:7: style: The scope of the variable 'beweg' can be reduced. [variableScope] BillardGL-1.75/src/Physik.cpp:216:13: style: The scope of the variable 'Betrax' can be reduced. [variableScope] BillardGL-1.75/src/Physik.cpp:216:20: style: The scope of the variable 'Betray' can be reduced. [variableScope] BillardGL-1.75/src/Physik.cpp:82:24: style:inconclusive: Function 'Kollision' argument 1 names different: declaration '' definition 'neu1'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Physik.cpp:82:39: style:inconclusive: Function 'Kollision' argument 2 names different: declaration '' definition 'neu2'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Physik.cpp:82:52: style:inconclusive: Function 'Kollision' argument 3 names different: declaration '' definition 'erste'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Physik.cpp:82:64: style:inconclusive: Function 'Kollision' argument 4 names different: declaration '' definition 'zweite'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Physik.cpp:122:21: style:inconclusive: Function 'Physik' argument 1 names different: declaration '' definition 'Stoss_x'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Physik.cpp:122:37: style:inconclusive: Function 'Physik' argument 2 names different: declaration '' definition 'Stoss_y'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/Physik.cpp:82:24: style: Parameter 'neu1' can be declared as const array [constParameter] BillardGL-1.75/src/Physik.cpp:82:39: style: Parameter 'neu2' can be declared as const array [constParameter] BillardGL-1.75/src/Physik.cpp:161:13: style: Variable 'beweg' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Physik.cpp:272:19: style: Variable 'laenge' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/Physik.cpp:273:19: style: Variable 'faktor' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/kugeltabellen.cpp:81:26: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/kugeltabellen.cpp:82:25: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/kugeltabellen.cpp:83:26: style: C-style pointer casting [cstyleCast] BillardGL-1.75/src/kugeltabellen.cpp:66:39: style:inconclusive: Function 'initialisiereKugelTabellen' argument 1 names different: declaration '' definition 'Aufloesung'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/kugeltabellen.cpp:21:14: style: Variable 'b' is assigned a value that is never used. [unreadVariable] BillardGL-1.75/src/KommandoZeilenParameter.cpp:98:5: warning: fscanf() without field width limits can crash with huge input data. [invalidscanf] BillardGL-1.75/src/KommandoZeilenParameter.cpp:99:5: warning: fscanf() without field width limits can crash with huge input data. [invalidscanf] BillardGL-1.75/src/KommandoZeilenParameter.cpp:100:5: warning: fscanf() without field width limits can crash with huge input data. [invalidscanf] BillardGL-1.75/src/KommandoZeilenParameter.cpp:121:34: style:inconclusive: Function 'KommandoZeilenParameter' argument 1 names different: declaration '' definition 'argc'. [funcArgNamesDifferentUnnamed] BillardGL-1.75/src/KommandoZeilenParameter.cpp:121:46: style:inconclusive: Function 'KommandoZeilenParameter' argument 2 names different: declaration '' definition 'argv'. [funcArgNamesDifferentUnnamed] diff: head BillardGL-1.75/src/Anzeige.cpp:60:41: style:inconclusive: Function 'setzeStossStaerke' argument 1 names different: declaration '' definition 'neuStossStaerke'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Beleuchtung.cpp:10:39: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'AmbientesLicht'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Beleuchtung.cpp:10:61: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Tischlampen'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Beleuchtung.cpp:10:80: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'GrueneLampe'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Beleuchtung.cpp:10:99: style:inconclusive: Function 'Initialisiere' argument 4 names different: declaration '' definition 'Reflektionen'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:153:19: style:inconclusive: Function 'Bewegung' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:153:26: style:inconclusive: Function 'Bewegung' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:211:27: style:inconclusive: Function 'Taste' argument 1 names different: declaration '' definition 'keyPressed'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:211:43: style:inconclusive: Function 'Taste' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:211:50: style:inconclusive: Function 'Taste' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:15: style:inconclusive: Function 'Maus' argument 1 names different: declaration '' definition 'button'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:27: style:inconclusive: Function 'Maus' argument 2 names different: declaration '' definition 'state'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:38: style:inconclusive: Function 'Maus' argument 3 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:32:45: style:inconclusive: Function 'Maus' argument 4 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:492:30: style:inconclusive: Function 'TasteLos' argument 1 names different: declaration '' definition 'keyPressed'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:22: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:22: note: Shadow argument head BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:22: style:inconclusive: Function 'Sondertaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:32: style:inconclusive: Function 'Sondertaste' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:513:39: style:inconclusive: Function 'Sondertaste' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:25: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:25: note: Shadow argument head BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:25: style:inconclusive: Function 'SondertasteLos' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:35: style:inconclusive: Function 'SondertasteLos' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Benutzerschnittstelle.cpp:629:42: style:inconclusive: Function 'SondertasteLos' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/BillardGL.cpp:263:14: style:inconclusive: Function 'main' argument 1 names different: declaration '' definition 'argc'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/BillardGL.cpp:263:27: style:inconclusive: Function 'main' argument 2 names different: declaration '' definition 'argv'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/BillardGL.cpp:312:20: style:inconclusive: Function 'Stoss' argument 1 names different: declaration '' definition 'Stoss_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/BillardGL.cpp:312:37: style:inconclusive: Function 'Stoss' argument 2 names different: declaration '' definition 'Stoss_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/BillardGL.cpp:323:20: style:inconclusive: Function 'Sichtbar' argument 1 names different: declaration '' definition 'vis'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:130:38: style:inconclusive: Function 'speicherePosition' argument 1 names different: declaration '' definition 'Platz'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:142:33: style:inconclusive: Function 'ladePosition' argument 1 names different: declaration '' definition 'Platz'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:148:33: style:inconclusive: Function 'Beweg_Rein' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:159:33: style:inconclusive: Function 'Beweg_Raus' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:170:32: style:inconclusive: Function 'Beweg_Vor' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:178:36: style:inconclusive: Function 'Beweg_Zurueck' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:186:35: style:inconclusive: Function 'Beweg_Rechts' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:194:34: style:inconclusive: Function 'Beweg_Links' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:202:33: style:inconclusive: Function 'Beweg_Hoch' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:210:35: style:inconclusive: Function 'Beweg_Runter' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:218:32: style:inconclusive: Function 'Zoom_Rein' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:225:32: style:inconclusive: Function 'Zoom_Raus' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:231:35: style:inconclusive: Function 'Vertigo_Rein' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:241:35: style:inconclusive: Function 'Vertigo_Raus' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:250:34: style:inconclusive: Function 'Dreh_Rechts' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:256:33: style:inconclusive: Function 'Dreh_Links' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:262:32: style:inconclusive: Function 'Dreh_Hoch' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:270:34: style:inconclusive: Function 'Dreh_Runter' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:277:36: style:inconclusive: Function 'Schwenk_Links' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:277:52: style:inconclusive: Function 'Schwenk_Links' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:277:69: style:inconclusive: Function 'Schwenk_Links' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:287:37: style:inconclusive: Function 'Schwenk_Rechts' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:287:53: style:inconclusive: Function 'Schwenk_Rechts' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:287:70: style:inconclusive: Function 'Schwenk_Rechts' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:297:35: style:inconclusive: Function 'Schwenk_Hoch' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:297:51: style:inconclusive: Function 'Schwenk_Hoch' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:297:68: style:inconclusive: Function 'Schwenk_Hoch' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:315:37: style:inconclusive: Function 'Schwenk_Runter' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:315:53: style:inconclusive: Function 'Schwenk_Runter' argument 2 names different: declaration '' definition 'Mitte_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:315:70: style:inconclusive: Function 'Schwenk_Runter' argument 3 names different: declaration '' definition 'Mitte_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:333:40: style:inconclusive: Function 'setzeSollPosition' argument 1 names different: declaration '' definition 'Soll_Pos'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:350:40: style:inconclusive: Function 'setzeSollPosition' argument 1 names different: declaration '' definition 'SollPosx'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:351:19: style:inconclusive: Function 'setzeSollPosition' argument 2 names different: declaration '' definition 'SollPosy'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:352:19: style:inconclusive: Function 'setzeSollPosition' argument 3 names different: declaration '' definition 'SollPosz'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:353:19: style:inconclusive: Function 'setzeSollPosition' argument 4 names different: declaration '' definition 'SollAlpha'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:354:19: style:inconclusive: Function 'setzeSollPosition' argument 5 names different: declaration '' definition 'SollBeta'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:355:19: style:inconclusive: Function 'setzeSollPosition' argument 6 names different: declaration '' definition 'SollFOV'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:371:32: style:inconclusive: Function 'BlickeAuf' argument 1 names different: declaration '' definition 'Blickpunkt'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:375:32: style:inconclusive: Function 'BlickeAuf' argument 1 names different: declaration '' definition 'Blickpunkt_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:375:53: style:inconclusive: Function 'BlickeAuf' argument 2 names different: declaration '' definition 'Blickpunkt_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:394:33: style:inconclusive: Function 'BlickeAuf2' argument 1 names different: declaration '' definition 'Blickpunkt'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:398:33: style:inconclusive: Function 'BlickeAuf2' argument 1 names different: declaration '' definition 'Blickpunkt_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:398:54: style:inconclusive: Function 'BlickeAuf2' argument 2 names different: declaration '' definition 'Blickpunkt_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:417:33: style:inconclusive: Function 'BlickeAuf3' argument 1 names different: declaration '' definition 'Blickpunkt'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:421:33: style:inconclusive: Function 'BlickeAuf3' argument 1 names different: declaration '' definition 'Blickpunkt_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:421:54: style:inconclusive: Function 'BlickeAuf3' argument 2 names different: declaration '' definition 'Blickpunkt_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:440:28: style:inconclusive: Function 'Fahrt' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:475:29: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Kamera.h:62:20: note: Shadowed variable BillardGL-1.75/src/Kamera.cpp:475:29: note: Shadow argument head BillardGL-1.75/src/Kamera.cpp:475:29: style:inconclusive: Function 'Verfolge' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kamera.cpp:505:29: style:inconclusive: Function 'Rundflug' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/KommandoZeilenParameter.cpp:121:34: style:inconclusive: Function 'KommandoZeilenParameter' argument 1 names different: declaration '' definition 'argc'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/KommandoZeilenParameter.cpp:121:46: style:inconclusive: Function 'KommandoZeilenParameter' argument 2 names different: declaration '' definition 'argv'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:220:24: style:inconclusive: Function 'male' argument 1 names different: declaration '' definition 'Aufloesung'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:359:34: style:inconclusive: Function 'neuePosition' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:411:34: style:inconclusive: Function 'neuePosition' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:411:51: style:inconclusive: Function 'neuePosition' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:411:68: style:inconclusive: Function 'neuePosition' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:416:34: style:inconclusive: Function 'neuePosition' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:416:51: style:inconclusive: Function 'neuePosition' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:421:36: style:inconclusive: Function 'neuePositionCM' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:426:36: style:inconclusive: Function 'neuePositionCM' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:426:53: style:inconclusive: Function 'neuePositionCM' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:426:70: style:inconclusive: Function 'neuePositionCM' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:431:36: style:inconclusive: Function 'neuePositionCM' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:431:53: style:inconclusive: Function 'neuePositionCM' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:436:35: style:inconclusive: Function 'neuePositionD' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:441:35: style:inconclusive: Function 'neuePositionD' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:441:52: style:inconclusive: Function 'neuePositionD' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:441:69: style:inconclusive: Function 'neuePositionD' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:446:35: style:inconclusive: Function 'neuePositionD' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:446:52: style:inconclusive: Function 'neuePositionD' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:451:38: style:inconclusive: Function 'neuePositionINCH' argument 1 names different: declaration '' definition 'neuPos'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:456:38: style:inconclusive: Function 'neuePositionINCH' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:456:55: style:inconclusive: Function 'neuePositionINCH' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:456:72: style:inconclusive: Function 'neuePositionINCH' argument 3 names different: declaration '' definition 'neuPos_z'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:461:38: style:inconclusive: Function 'neuePositionINCH' argument 1 names different: declaration '' definition 'neuPos_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:461:55: style:inconclusive: Function 'neuePositionINCH' argument 2 names different: declaration '' definition 'neuPos_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:65:33: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'Nr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:65:43: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Texturgroesse'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:65:64: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'MaxAufloesung'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Kugel.cpp:65:85: style:inconclusive: Function 'Initialisiere' argument 4 names different: declaration '' definition 'Schatten_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:141:32: style: Argument 'Texturgroesse' shadows outer variable [shadowVariable] BillardGL-1.75/src/KommandoZeilenParameter.h:4:14: note: Shadowed variable BillardGL-1.75/src/Menu.cpp:141:32: note: Shadow argument head BillardGL-1.75/src/Menu.cpp:141:32: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'Texturgroesse'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:1481:36: style:inconclusive: Function 'SignalAusfuehrung' argument 1 names different: declaration '' definition 'Signal'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:2338:42: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Menu.cpp:2338:42: note: Shadow argument head BillardGL-1.75/src/Menu.cpp:2338:42: style:inconclusive: Function 'KeyboardTaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:2457:27: style:inconclusive: Function 'SetzeFPS' argument 1 names different: declaration '' definition 'fps'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:247:27: style: Argument 'Taste' shadows outer function [shadowFunction] BillardGL-1.75/src/Benutzerschnittstelle.h:9:6: note: Shadowed function BillardGL-1.75/src/Menu.cpp:247:27: note: Shadow argument head BillardGL-1.75/src/Menu.cpp:247:27: style:inconclusive: Function 'Maustaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:247:37: style:inconclusive: Function 'Maustaste' argument 2 names different: declaration '' definition 'Richtung'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:247:50: style:inconclusive: Function 'Maustaste' argument 3 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:247:56: style:inconclusive: Function 'Maustaste' argument 4 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:289:35: style:inconclusive: Function 'SetzeMenuZustand' argument 1 names different: declaration '' definition 'NeuerZustand'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:48:25: style:inconclusive: Function 'Update' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.cpp:91:30: style: Argument 'Sprache' shadows outer variable [shadowVariable] BillardGL-1.75/src/KommandoZeilenParameter.h:5:134: note: Shadowed variable BillardGL-1.75/src/Menu.cpp:91:30: note: Shadow argument head BillardGL-1.75/src/Menu.cpp:91:30: style:inconclusive: Function 'ladeSprache' argument 1 names different: declaration '' definition 'Sprache'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Menu.h:185:9: warning: Member variable 'Menu::Animationszeit' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:186:9: warning: Member variable 'Menu::InAnimation' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:188:9: warning: Member variable 'Menu::MenuZustand' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:189:9: warning: Member variable 'Menu::AusSpiel' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:208:9: warning: Member variable 'Menu::TDL' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:211:9: warning: Member variable 'Menu::SchildAnzahl' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:212:9: warning: Member variable 'Menu::TextfeldAnzahl' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:214:9: warning: Member variable 'Menu::E_Texturgroesse' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:215:9: warning: Member variable 'Menu::E_AnzeigeTexturgroesse' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:216:9: warning: Member variable 'Menu::E_TischTexturgroesse' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:217:9: warning: Member variable 'Menu::E_KugelAufloesung' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:218:11: warning: Member variable 'Menu::E_MouseSpeed' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:219:9: warning: Member variable 'Menu::E_InvertX' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:220:9: warning: Member variable 'Menu::E_InvertY' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:221:9: warning: Member variable 'Menu::MenuGesperrt' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:222:9: warning: Member variable 'Menu::E_Reflektionen' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:223:9: warning: Member variable 'Menu::E_Farbtiefe' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:224:9: warning: Member variable 'Menu::E_BildschirmAufloesung' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:225:9: warning: Member variable 'Menu::Qualitaet' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:226:9: warning: Member variable 'Menu::E_Schatten' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:228:9: warning: Member variable 'Menu::E_AmbientesLicht' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:229:9: warning: Member variable 'Menu::E_TischLampen' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:230:9: warning: Member variable 'Menu::E_GrueneLampe' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:231:9: warning: Member variable 'Menu::E_ZeigeFPS' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Menu.h:233:9: warning: Member variable 'Menu::E_TexMMM' has no initializer. [uninitMemberVarNoCtor] head BillardGL-1.75/src/Physik.cpp:122:21: style:inconclusive: Function 'Physik' argument 1 names different: declaration '' definition 'Stoss_x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Physik.cpp:122:37: style:inconclusive: Function 'Physik' argument 2 names different: declaration '' definition 'Stoss_y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Physik.cpp:82:24: style:inconclusive: Function 'Kollision' argument 1 names different: declaration '' definition 'neu1'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Physik.cpp:82:39: style:inconclusive: Function 'Kollision' argument 2 names different: declaration '' definition 'neu2'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Physik.cpp:82:52: style:inconclusive: Function 'Kollision' argument 3 names different: declaration '' definition 'erste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Physik.cpp:82:64: style:inconclusive: Function 'Kollision' argument 4 names different: declaration '' definition 'zweite'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/SchattenKreis.cpp:10:26: style:inconclusive: Function 'SchattenKreis' argument 1 names different: declaration '' definition 'Unterteilungen'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/SchattenKreis.cpp:11:16: style:inconclusive: Function 'SchattenKreis' argument 2 names different: declaration '' definition 'Innenradius'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/SchattenKreis.cpp:12:16: style:inconclusive: Function 'SchattenKreis' argument 3 names different: declaration '' definition 'Aussenradius'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/SchattenKreis.cpp:13:16: style:inconclusive: Function 'SchattenKreis' argument 4 names different: declaration '' definition 'InnenAlpha'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/SchattenKreis.cpp:14:16: style:inconclusive: Function 'SchattenKreis' argument 5 names different: declaration '' definition 'AussenAlpha'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:104:11: style:inconclusive: Function 'KugelKugel' argument 3 names different: declaration '' definition 'Kugel2'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:104:26: style:inconclusive: Function 'KugelKugel' argument 4 names different: declaration '' definition 'Kugel2x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:113:39: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:113:39: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:113:39: style:inconclusive: Function 'KugelBande' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:113:53: style:inconclusive: Function 'KugelBande' argument 2 names different: declaration '' definition 'Kugelx'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:114:11: style:inconclusive: Function 'KugelBande' argument 3 names different: declaration '' definition 'Bande'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:124:38: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:124:38: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:124:38: style:inconclusive: Function 'KugelLoch' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:12:39: style:inconclusive: Function 'NeuesSpiel' argument 1 names different: declaration '' definition '_Spiel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:334:53: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:334:53: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:334:53: style:inconclusive: Function 'KorrekteKugelAngespielt' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:406:51: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:406:51: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:406:51: style:inconclusive: Function 'KorrekteKugelVersenkt' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:476:56: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:476:56: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:476:56: style:inconclusive: Function 'KorrekteKugelVersenktDabei' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:486:42: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:486:42: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:486:42: style:inconclusive: Function 'FarbigeKugel' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:500:47: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:500:47: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:500:47: style:inconclusive: Function 'FarbigeKugelDabei' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:510:47: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:510:47: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:510:47: style:inconclusive: Function 'FarbigeKugelSumme' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:520:35: style: Argument 'Kugel' shadows outer variable [shadowVariable] BillardGL-1.75/src/Einsetzen.h:6:20: note: Shadowed variable BillardGL-1.75/src/Schiedsrichter.cpp:520:35: note: Shadow argument head BillardGL-1.75/src/Schiedsrichter.cpp:520:35: style:inconclusive: Function 'Summe' argument 1 names different: declaration '' definition 'Kugel'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:543:44: style:inconclusive: Function 'FrageNachFouls' argument 1 names different: declaration '' definition 'Spieler'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:553:48: style:inconclusive: Function 'SetzeSpielerAmStoss' argument 1 names different: declaration '' definition 'Spieler'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:557:39: style:inconclusive: Function 'SetzeFouls' argument 1 names different: declaration '' definition 'Spieler'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schiedsrichter.cpp:557:53: style:inconclusive: Function 'SetzeFouls' argument 2 names different: declaration '' definition 'Fouls'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:157:43: style:inconclusive: Function 'InitialisiereBuchstabe' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:158:12: style:inconclusive: Function 'InitialisiereBuchstabe' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:201:34: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:202:12: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:203:12: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'Land'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:274:30: style:inconclusive: Function 'KopieVon' argument 1 names different: declaration '' definition 'Vorbild'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:298:35: style:inconclusive: Function 'Positioniere' argument 1 names different: declaration '' definition 'ax_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:298:47: style:inconclusive: Function 'Positioniere' argument 2 names different: declaration '' definition 'ay_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:298:59: style:inconclusive: Function 'Positioniere' argument 3 names different: declaration '' definition 'bx_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:298:71: style:inconclusive: Function 'Positioniere' argument 4 names different: declaration '' definition 'by_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:33:34: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:34:12: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:353:38: style:inconclusive: Function 'PositioniereFix' argument 1 names different: declaration '' definition 'ax_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:353:50: style:inconclusive: Function 'PositioniereFix' argument 2 names different: declaration '' definition 'ay_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:353:62: style:inconclusive: Function 'PositioniereFix' argument 3 names different: declaration '' definition 'bx_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:353:74: style:inconclusive: Function 'PositioniereFix' argument 4 names different: declaration '' definition 'by_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:35:12: style:inconclusive: Function 'Initialisiere' argument 3 names different: declaration '' definition 'AlphaName'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:437:30: style:inconclusive: Function 'Animiere' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:449:13: style: Local variable 'Faktor' shadows outer argument [shadowArgument] BillardGL-1.75/src/Schild.cpp:437:30: note: Shadowed argument BillardGL-1.75/src/Schild.cpp:449:13: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Schild.cpp:449:13: style: Local variable 'Faktor' shadows outer argument [shadowArgument] BillardGL-1.75/src/Schild.cpp:437:30: note: Shadowed declaration BillardGL-1.75/src/Schild.cpp:449:13: note: Shadow variable head BillardGL-1.75/src/Schild.cpp:461:29: style:inconclusive: Function 'Maustaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:461:39: style:inconclusive: Function 'Maustaste' argument 2 names different: declaration '' definition 'Richtung'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:461:52: style:inconclusive: Function 'Maustaste' argument 3 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:461:58: style:inconclusive: Function 'Maustaste' argument 4 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:483:32: style:inconclusive: Function 'SetzeSignal' argument 1 names different: declaration '' definition 'NeuesSignal'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:82:34: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Schild.cpp:83:12: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'Name'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/SpielfeldAufbau.cpp:12:24: style: Argument 'Epsilon' shadows outer variable [shadowVariable] BillardGL-1.75/src/SpielfeldAufbau.h:4:16: note: Shadowed variable BillardGL-1.75/src/SpielfeldAufbau.cpp:12:24: note: Shadow argument head BillardGL-1.75/src/SpielfeldAufbau.cpp:12:24: style:inconclusive: Function 'random' argument 1 names different: declaration '' definition 'Epsilon'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:115:11: style: Local variable 'x' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:11: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:115:11: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Textfeld.cpp:115:11: style: Local variable 'x' shadows outer variable [shadowVariable] BillardGL-1.75/src/Textfeld.h:38:11: note: Shadowed declaration BillardGL-1.75/src/Textfeld.cpp:115:11: note: Shadow variable head BillardGL-1.75/src/Textfeld.cpp:116:11: style: Local variable 'y' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:13: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:116:11: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Textfeld.cpp:116:11: style: Local variable 'y' shadows outer variable [shadowVariable] BillardGL-1.75/src/Textfeld.h:38:13: note: Shadowed declaration BillardGL-1.75/src/Textfeld.cpp:116:11: note: Shadow variable head BillardGL-1.75/src/Textfeld.cpp:158:36: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'DLA'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:171:36: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'DLA'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:171:46: style:inconclusive: Function 'Initialisiere' argument 2 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:176:39: style:inconclusive: Function 'InitialisiereKDL' argument 1 names different: declaration '' definition 'DLA'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:176:49: style:inconclusive: Function 'InitialisiereKDL' argument 2 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:192:40: style:inconclusive: Function 'PositioniereFix' argument 1 names different: declaration '' definition 'X'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:192:50: style:inconclusive: Function 'PositioniereFix' argument 2 names different: declaration '' definition 'Y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:192:60: style:inconclusive: Function 'PositioniereFix' argument 3 names different: declaration '' definition 'H'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:192:68: style:inconclusive: Function 'PositioniereFix' argument 4 names different: declaration '' definition 'A'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:214:37: style:inconclusive: Function 'Positioniere' argument 1 names different: declaration '' definition 'X'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:214:47: style:inconclusive: Function 'Positioniere' argument 2 names different: declaration '' definition 'Y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:214:57: style:inconclusive: Function 'Positioniere' argument 3 names different: declaration '' definition 'H'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:214:65: style:inconclusive: Function 'Positioniere' argument 4 names different: declaration '' definition 'A'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:248:31: style:inconclusive: Function 'SetzeText' argument 1 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:258:34: style:inconclusive: Function 'SetzeTextKDL' argument 1 names different: declaration '' definition 'TextZ'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:267:30: style:inconclusive: Function 'Zeichen' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:333:32: style:inconclusive: Function 'Animiere' argument 1 names different: declaration '' definition 'Faktor'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:344:13: style: Local variable 'Faktor' shadows outer argument [shadowArgument] BillardGL-1.75/src/Textfeld.cpp:333:32: note: Shadowed argument BillardGL-1.75/src/Textfeld.cpp:344:13: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Textfeld.cpp:344:13: style: Local variable 'Faktor' shadows outer argument [shadowArgument] BillardGL-1.75/src/Textfeld.cpp:333:32: note: Shadowed declaration BillardGL-1.75/src/Textfeld.cpp:344:13: note: Shadow variable head BillardGL-1.75/src/Textfeld.cpp:354:34: style:inconclusive: Function 'SetzeSignal' argument 1 names different: declaration '' definition 'NeuesSignal'. [funcArgNamesDifferentUnnamed] 2.20.0 BillardGL-1.75/src/Textfeld.cpp:411:11: style: Local variable 'Zeichen' shadows outer function [shadowFunction] BillardGL-1.75/src/Textfeld.h:13:9: note: Shadowed declaration BillardGL-1.75/src/Textfeld.cpp:411:11: note: Shadow variable head BillardGL-1.75/src/Textfeld.cpp:411:11: style: Local variable 'Zeichen' shadows outer function [shadowFunction] BillardGL-1.75/src/Textfeld.h:13:9: note: Shadowed function BillardGL-1.75/src/Textfeld.cpp:411:11: note: Shadow local variable head BillardGL-1.75/src/Textfeld.cpp:504:31: style:inconclusive: Function 'Maustaste' argument 1 names different: declaration '' definition 'Taste'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:504:41: style:inconclusive: Function 'Maustaste' argument 2 names different: declaration '' definition 'Richtung'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:504:54: style:inconclusive: Function 'Maustaste' argument 3 names different: declaration '' definition 'x_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:504:61: style:inconclusive: Function 'Maustaste' argument 4 names different: declaration '' definition 'y_'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:530:39: style:inconclusive: Function 'SetzeMaxBreite' argument 1 names different: declaration '' definition 'mb'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:71:42: style:inconclusive: Function 'dummyInitialisiere' argument 1 names different: declaration '' definition 'TexGr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Textfeld.cpp:85:11: style: Local variable 'x' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:11: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:85:11: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Textfeld.cpp:85:11: style: Local variable 'x' shadows outer variable [shadowVariable] BillardGL-1.75/src/Textfeld.h:38:11: note: Shadowed declaration BillardGL-1.75/src/Textfeld.cpp:85:11: note: Shadow variable head BillardGL-1.75/src/Textfeld.cpp:86:11: style: Local variable 'y' shadows outer member [shadowMember] BillardGL-1.75/src/Textfeld.h:38:13: note: Shadowed member BillardGL-1.75/src/Textfeld.cpp:86:11: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Textfeld.cpp:86:11: style: Local variable 'y' shadows outer variable [shadowVariable] BillardGL-1.75/src/Textfeld.h:38:13: note: Shadowed declaration BillardGL-1.75/src/Textfeld.cpp:86:11: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:37:33: style:inconclusive: Function 'Initialisiere' argument 1 names different: declaration '' definition 'Texturgroesse'. [funcArgNamesDifferentUnnamed] 2.20.0 BillardGL-1.75/src/Tisch.cpp:831:15: style: Local variable 'mat_diffuse' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:743:13: note: Shadowed declaration BillardGL-1.75/src/Tisch.cpp:831:15: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:831:15: style: Local variable 'mat_diffuse' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:743:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:831:15: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Tisch.cpp:832:15: style: Local variable 'mat_specular' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:744:13: note: Shadowed declaration BillardGL-1.75/src/Tisch.cpp:832:15: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:832:15: style: Local variable 'mat_specular' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:744:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:832:15: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Tisch.cpp:833:15: style: Local variable 'mat_shininess' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:745:13: note: Shadowed declaration BillardGL-1.75/src/Tisch.cpp:833:15: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:833:15: style: Local variable 'mat_shininess' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:745:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:833:15: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Tisch.cpp:944:15: style: Local variable 'mat_diffuse' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:743:13: note: Shadowed declaration BillardGL-1.75/src/Tisch.cpp:944:15: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:944:15: style: Local variable 'mat_diffuse' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:743:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:944:15: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Tisch.cpp:945:15: style: Local variable 'mat_specular' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:744:13: note: Shadowed declaration BillardGL-1.75/src/Tisch.cpp:945:15: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:945:15: style: Local variable 'mat_specular' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:744:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:945:15: note: Shadow local variable 2.20.0 BillardGL-1.75/src/Tisch.cpp:946:15: style: Local variable 'mat_shininess' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:745:13: note: Shadowed declaration BillardGL-1.75/src/Tisch.cpp:946:15: note: Shadow variable head BillardGL-1.75/src/Tisch.cpp:946:15: style: Local variable 'mat_shininess' shadows outer variable [shadowVariable] BillardGL-1.75/src/Tisch.cpp:745:13: note: Shadowed variable BillardGL-1.75/src/Tisch.cpp:946:15: note: Shadow local variable head BillardGL-1.75/src/Tischfunktionen.cpp:1010:26: style:inconclusive: Function 'HolzbandeOT' argument 1 names different: declaration '' definition 'Breite'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:1010:40: style:inconclusive: Function 'HolzbandeOT' argument 2 names different: declaration '' definition 'Unterteilungen'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:1650:22: style:inconclusive: Function 'Diamant' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:1650:33: style:inconclusive: Function 'Diamant' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:1650:44: style:inconclusive: Function 'Diamant' argument 3 names different: declaration '' definition 'z'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:891:24: style:inconclusive: Function 'Holzbande' argument 1 names different: declaration '' definition 'Breite'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:891:38: style:inconclusive: Function 'Holzbande' argument 2 names different: declaration '' definition 'Unterteilungen'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:891:62: style:inconclusive: Function 'Holzbande' argument 3 names different: declaration '' definition 'TexFaktorX'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/Tischfunktionen.cpp:891:82: style:inconclusive: Function 'Holzbande' argument 4 names different: declaration '' definition 'TexFaktorY'. [funcArgNamesDifferentUnnamed] 2.20.0 BillardGL-1.75/src/bmp.cpp:359:42: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:359:42: note: Null pointer dereference 2.20.0 BillardGL-1.75/src/bmp.cpp:360:42: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:360:42: note: Null pointer dereference 2.20.0 BillardGL-1.75/src/bmp.cpp:361:42: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:361:42: note: Null pointer dereference 2.20.0 BillardGL-1.75/src/bmp.cpp:364:16: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:364:16: note: Null pointer dereference 2.20.0 BillardGL-1.75/src/bmp.cpp:366:10: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:366:10: note: Null pointer dereference 2.20.0 BillardGL-1.75/src/bmp.cpp:36:21: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:339:34: note: Calling function 'writeWord', 2nd argument 'f' value is 0 BillardGL-1.75/src/bmp.cpp:36:21: note: Null pointer dereference 2.20.0 BillardGL-1.75/src/bmp.cpp:45:19: warning: If resource allocation fails, then there is a possible null pointer dereference: f [nullPointerOutOfResources] BillardGL-1.75/src/bmp.cpp:296:18: note: Assuming allocation function fails BillardGL-1.75/src/bmp.cpp:296:18: note: Assignment 'f=fopen(fname,"wb")', assigned value is 0 BillardGL-1.75/src/bmp.cpp:338:30: note: Calling function 'writeDWord', 2nd argument 'f' value is 0 BillardGL-1.75/src/bmp.cpp:45:19: note: Null pointer dereference head BillardGL-1.75/src/createTexture.cpp:10:29: style:inconclusive: Function 'createTexture' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:11:17: style:inconclusive: Function 'createTexture' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:120:34: style:inconclusive: Function 'createTextureText2' argument 1 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:121:13: style:inconclusive: Function 'createTextureText2' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:122:13: style:inconclusive: Function 'createTextureText2' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:123:13: style:inconclusive: Function 'createTextureText2' argument 4 names different: declaration '' definition 'Rastergroesse'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:12:17: style:inconclusive: Function 'createTexture' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:157:35: style:inconclusive: Function 'createTextureAlpha2' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:158:17: style:inconclusive: Function 'createTextureAlpha2' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:159:17: style:inconclusive: Function 'createTextureAlpha2' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:160:17: style:inconclusive: Function 'createTextureAlpha2' argument 4 names different: declaration '' definition 'ima'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:196:35: style:inconclusive: Function 'createTextureMipmap' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:197:17: style:inconclusive: Function 'createTextureMipmap' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:198:17: style:inconclusive: Function 'createTextureMipmap' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:47:34: style:inconclusive: Function 'createTextureAlpha' argument 1 names different: declaration '' definition 'imr'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:48:16: style:inconclusive: Function 'createTextureAlpha' argument 2 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:49:16: style:inconclusive: Function 'createTextureAlpha' argument 3 names different: declaration '' definition 'imb'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:84:33: style:inconclusive: Function 'createTextureText' argument 1 names different: declaration '' definition 'img'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:85:15: style:inconclusive: Function 'createTextureText' argument 2 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:86:15: style:inconclusive: Function 'createTextureText' argument 3 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/createTexture.cpp:87:15: style:inconclusive: Function 'createTextureText' argument 4 names different: declaration '' definition 'Rastergroesse'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/kugeltabellen.cpp:66:39: style:inconclusive: Function 'initialisiereKugelTabellen' argument 1 names different: declaration '' definition 'Aufloesung'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:132:26: style:inconclusive: Function 'viertelLoch' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:132:37: style:inconclusive: Function 'viertelLoch' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:132:46: style:inconclusive: Function 'viertelLoch' argument 3 names different: declaration '' definition 'xd'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:132:56: style:inconclusive: Function 'viertelLoch' argument 4 names different: declaration '' definition 'yd'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:133:26: style:inconclusive: Function 'viertelLoch' argument 5 names different: declaration '' definition 'z1'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:133:38: style:inconclusive: Function 'viertelLoch' argument 6 names different: declaration '' definition 'z2'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:133:50: style:inconclusive: Function 'viertelLoch' argument 7 names different: declaration '' definition 'r1'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:133:62: style:inconclusive: Function 'viertelLoch' argument 8 names different: declaration '' definition 'r2'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:134:12: style:inconclusive: Function 'viertelLoch' argument 9 names different: declaration '' definition 'xo'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:134:23: style:inconclusive: Function 'viertelLoch' argument 10 names different: declaration '' definition 'yo'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:134:34: style:inconclusive: Function 'viertelLoch' argument 11 names different: declaration '' definition 'm00'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:134:46: style:inconclusive: Function 'viertelLoch' argument 12 names different: declaration '' definition 'm01'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:134:58: style:inconclusive: Function 'viertelLoch' argument 13 names different: declaration '' definition 'm10'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:134:70: style:inconclusive: Function 'viertelLoch' argument 14 names different: declaration '' definition 'm11'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:6:26: style:inconclusive: Function 'viertelLoch' argument 1 names different: declaration '' definition 'x'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:6:37: style:inconclusive: Function 'viertelLoch' argument 2 names different: declaration '' definition 'y'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:6:46: style:inconclusive: Function 'viertelLoch' argument 3 names different: declaration '' definition 'xd'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:6:56: style:inconclusive: Function 'viertelLoch' argument 4 names different: declaration '' definition 'yd'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:7:12: style:inconclusive: Function 'viertelLoch' argument 5 names different: declaration '' definition 'z1'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:7:24: style:inconclusive: Function 'viertelLoch' argument 6 names different: declaration '' definition 'z2'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:7:36: style:inconclusive: Function 'viertelLoch' argument 7 names different: declaration '' definition 'r1'. [funcArgNamesDifferentUnnamed] head BillardGL-1.75/src/viertelLoch.cpp:7:48: style:inconclusive: Function 'viertelLoch' argument 8 names different: declaration '' definition 'r2'. [funcArgNamesDifferentUnnamed] DONE